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bg3-dnd55e-russian-localiza…/AGENTS.md

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# AGENTS.md
## Project Overview
This repository contains a standalone Russian localization mod for **Baldur's Gate 3**:
- Mod name: `DnD 5.5e All-in-One BEYOND Russian Localization`
- Mod folder: `Mods/DnD 5.5e AIO Russian`
- Base/original mod dependency: `DnD 5.5e All-in-One BEYOND`
- Original mod repository: `https://github.com/Yoonmoonsik/dnd55e`
- Original dependency UUID: `897914ef-5c96-053c-44af-0be823f895fe`
This repository is for the localization mod only. It must not gain gameplay logic, Script Extender files, or unrelated assets.
## Repository Rules
- Keep the repository source-only.
- Do not commit `.pak` artifacts.
- Do not commit temporary build outputs.
- Do not add gameplay or script content unrelated to localization/release packaging.
- Keep the localization folder and metadata consistent with the packaged mod.
## Current Important Paths
- Mod sources: `Mods/DnD 5.5e AIO Russian`
- Localization XML: `Mods/DnD 5.5e AIO Russian/Localization/Russian/russian.xml`
- Original English localization reference: `https://github.com/Yoonmoonsik/dnd55e/blob/main/Mods/DnD2024_897914ef-5c96-053c-44af-0be823f895fe/Localization/English/english.xml`
- Translation glossary reference: `glossary/glossary.normalized.json` — use this as the primary terminology reference when translating
- Mod metadata: `Mods/DnD 5.5e AIO Russian/meta.lsx`
- CI workflow: `.gitea/workflows/build.yml`
- Main build script: `scripts/build.ps1`
## Build And Release Model
The authoritative build logic lives in:
- `scripts/build.ps1`
The Gitea workflow should stay thin and only:
1. prepare the workspace
2. download `Divine`
3. call `scripts/build.ps1`
4. publish the release zip for tag builds
### Current Build Outputs
The build script produces:
- `build/DnD 5.5e AIO Russian.pak`
- `build/info.json`
- `build/DnD 5.5e AIO Russian <tag>.zip` for tagged builds
The release zip is expected to contain:
- the built `.pak`
- `info.json`
## Packaging Notes
The package must contain only the BG3 mod structure under `Mods/...`.
Verified expected extracted `.pak` structure:
- `Mods/DnD 5.5e AIO Russian/meta.lsx`
- `Mods/DnD 5.5e AIO Russian/Localization/Russian/russian.xml`
Do not allow `.git`, `.gitea`, `scripts`, `tools`, `.tools`, `build`, or staging directories into the `.pak`.
## Important Packaging Behavior
There is a runner-specific packaging quirk:
- `Divine` can produce a broken 48-byte `.pak` on the CI runner depending on the source path.
- Current mitigation is implemented in `scripts/build.ps1`.
- The script uses staged sources and fallback packaging attempts.
- Staging is performed in `%TEMP%`, not in a dot-prefixed directory inside the repo.
If packaging breaks again, debug the source path and unpack the resulting `.pak` locally to verify actual contents.
## Versioning
Version displayed by BG3ModManager should be derived from the release tag.
Current behavior:
- `scripts/build.ps1` derives `Version64` from tags like `v0.1.0`
- the computed version is written into:
- generated `info.json`
- staged `meta.lsx` before packaging
Do not manually hardcode release versions in the committed `meta.lsx` for each release if CI can derive them from tags.
Release preparation rule:
- before creating a release tag, run `scripts/set-version.ps1 -VersionTag <tag>` to update repository `Mods/DnD 5.5e AIO Russian/meta.lsx`
- only after that commit the change and create/push the release tag
## info.json Expectations
`info.json` is generated during build and should remain aligned with BG3/BG3ModManager expectations.
Current expected shape:
- top-level `Mods`
- top-level `MD5`
- per-mod fields:
- `Author`
- `Name`
- `Folder`
- `Version`
- `Description`
- `UUID`
- `Created`
- `Dependencies`
- `Group`
Current dependency model:
- `Dependencies` is an array of dependency UUIDs
- current dependency UUID:
- `897914ef-5c96-053c-44af-0be823f895fe`
## CI Trigger Policy
Current workflow policy:
- run on tags `v*`
- run on manual dispatch
- do not run on every push to `main`
## Git / Collaboration Preferences
User preference:
- after making changes, ask for permission before committing
- if the user approves, commit and push immediately
- for significant changes, propose moving work into a separate branch
- feature/fix branches must use the prefix `feat/` or `fix/`
- after finishing work in a `feat/` or `fix/` branch, propose merging it back into `main`
- comments and commit messages should be written in Russian
- commit messages should describe what was done, not what should be done
- if changes affect files that go into the final `.pak`, or change the build/release process, propose releasing the next version
- if push fails, retry up to two more times with a 3-second pause between attempts
- when referring to a released version in user-facing messages, format the version as a direct link to the release archive whenever the archive URL can be derived
- it is acceptable to provide that archive link immediately after publishing the tag, even if the build is still running and the link may become valid a bit later
Do not auto-commit or auto-push without explicit user approval.
## Cleanup Expectations
Temporary directories and debug artifacts should not remain in the repository.
Ignored paths currently include:
- `build/`
- `build-stage*`
- `.tools/`
- `*.pak`
If local debugging creates additional temporary folders, remove them when done unless the user explicitly wants to keep them.