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llama.cpp-mtp-turboquant/ggml/src/ggml-vulkan/vulkan-shaders/swiglu_oai.comp
T
Acly e29acf74fe vulkan : incremental shader builds (#16341)
* vulkan (DRAFT): split shader generation by GLSL source file, to improve incremental build times

* support dep-files so shaders are recompiled if their included files change

* rename shader files which are used as "headers" to use .glsl extension
* move glslc extension detection shaders to separate folders
* the above is to prevent them from getting glob'd with the actual compute shaders that need to be compiled

* vulkan : only write embedded shader .hpp/.cpp when they change

* avoid recompiling ggml-vulkan.cpp when editing shaders
* pass single --source argument instead of --input-dir & --filter to shader gen
* check for source file match earlier

* fix hang in vulkan-shaders-gen when there are compilation errors

* early out did not decrement compile_count

* clean up

* fix glslc integer dot product test

* unconditionally write the embedded shader cpp output

* replace output filepath in generated dep-files to match output in CMakeLists

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Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-10-04 11:42:56 +02:00

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#version 450
#include "glu_head.glsl"
float op(float a, float b) {
float xi = min(a, p.limit);
float gi = max(min(b, p.limit), -p.limit);
float out_glu = xi / (1.0f + exp(-xi * p.alpha));
out_glu = out_glu * (1.0f + gi);
return out_glu;
}
#include "glu_main.glsl"