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llama.cpp-mtp-turboquant/ggml/src/ggml-vulkan/vulkan-shaders/argsort.comp
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Jeff Bolz 1fa4551af0 vulkan: support larger argsort (#17313)
* vulkan: support larger argsort

This is an extension of the original bitonic sorting shader that puts the
temporary values in global memory and when more than 1024 threads are needed
it runs multiple workgroups and synchronizes through a pipelinebarrier.

To improve the memory access pattern, a copy of the float value is kept with
the index value. I've applied this same change to the original shared memory
version of the shader, which is still used when ncols <= 1024.

* Reduce the number of shader variants. Use smaller workgroups when doing a single pass, for a modest perf boost

* reduce loop overhead

* run multiple cols per invocation, to reduce barrier overhead
2025-11-19 17:25:50 +01:00

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#version 450
#extension GL_EXT_control_flow_attributes : enable
#include "types.glsl"
layout(constant_id = 0) const int BLOCK_SIZE = 1024;
layout(constant_id = 1) const int NCOLS_PADDED_LOG2 = 10;
#define ASC 0
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 2) writeonly buffer D {int data_d[];};
layout (push_constant) uniform parameter {
uint ncols;
uint ncols_padded;
uint ncols_padded_log2;
uint nrows;
uint order;
uint outer_start;
uint outer_end;
uint inner_start;
uint inner_end;
} p;
shared ivec2 dst_row[BLOCK_SIZE];
void argsort(bool needs_bounds_check, const uint row) {
// bitonic sort
const int col = int(gl_LocalInvocationID.x);
const uint row_offset = row * p.ncols;
// initialize indices
dst_row[col] = ivec2(col, floatBitsToInt(data_a[row_offset + col]));
barrier();
uint num_outer_loop_iters = NCOLS_PADDED_LOG2;
[[unroll]] for (uint k = 2, outer_idx = 0; outer_idx < num_outer_loop_iters; k *= 2, outer_idx++) {
uint num_inner_loop_iters = outer_idx + 1;
[[unroll]] for (uint j = k / 2, inner_idx = 0; inner_idx < num_inner_loop_iters; j /= 2, inner_idx++) {
const int ixj = int(col ^ j);
int idx_0 = (col & k) == 0 ? col : ixj;
int idx_1 = (col & k) == 0 ? ixj : col;
ivec2 sh_idx_0 = dst_row[idx_0];
ivec2 sh_idx_1 = dst_row[idx_1];
bool idx_0_oob = needs_bounds_check ? sh_idx_0.x >= p.ncols : false;
bool idx_1_oob = needs_bounds_check ? sh_idx_1.x >= p.ncols : false;
if ((idx_0_oob ||
(!idx_1_oob && intBitsToFloat(sh_idx_0.y) > intBitsToFloat(sh_idx_1.y))) && (ixj > col)) {
dst_row[idx_0] = sh_idx_1;
dst_row[idx_1] = sh_idx_0;
}
barrier();
}
}
if (col < p.ncols) {
if (p.order == ASC) {
data_d[row_offset + col] = dst_row[col].x;
} else {
data_d[row_offset + p.ncols - col - 1] = dst_row[col].x;
}
}
}
void main() {
if (p.ncols == BLOCK_SIZE) {
uint row = gl_WorkGroupID.y;
while (row < p.nrows) {
argsort(false, row);
row += gl_WorkGroupSize.y * gl_NumWorkGroups.y;
}
} else {
uint row = gl_WorkGroupID.y;
while (row < p.nrows) {
argsort(true, row);
row += gl_WorkGroupSize.y * gl_NumWorkGroups.y;
}
}
}