Files
llama.cpp-mtp-turboquant/ggml/src/ggml-webgpu/wgsl-shaders/sum_rows.wgsl
T
Reese Levine a89002f07b ggml webgpu: support for backend sampling (#18880)
* ggml webgpu: add SOFTPLUS unary operator

Implements SOFTPLUS (log(1 + exp(x))) with f16/f32 support. Uses f32
precision for intermediate calculations to prevent f16 overflow.

* Add shader implementation and 4 variants (f32/f16, inplace/non-inplace)
* Register pipelines and device support
* Follow Vulkan backend numerical stability pattern

* ggml webgpu: add EXPM1 unary operator

Implements EXPM1 (exp(x) - 1) with f16/f32 support.

* Add shader implementation and 4 variants (f32/f16, inplace/non-inplace)
* Register pipelines and device support

* ggml webgpu: add FLOOR unary operator

Implements FLOOR (rounds down to nearest integer) with f16/f32 support.

* Add shader implementation and 4 variants (f32/f16, inplace/non-inplace)
* Register pipelines and device support

* ggml webgpu: add CEIL unary operator

Implements CEIL (rounds up to nearest integer) with f16/f32 support.

* Add shader implementation and 4 variants (f32/f16, inplace/non-inplace)
* Register pipelines and device support

* ggml webgpu: add ROUND unary operator

Implements ROUND (rounds to nearest integer) with f16/f32 support.

* Add shader implementation and 4 variants (f32/f16, inplace/non-inplace)
* Register pipelines and device support

* ggml webgpu: add TRUNC unary operator

Implements TRUNC (truncates towards zero) with f16/f32 support.

* Add shader implementation and 4 variants (f32/f16, inplace/non-inplace)
* Register pipelines and device support

* docs : update WebGPU support for unary operators (FLOOR, CEIL, ROUND, TRUNC, EXPM1, SOFTPLUS)

* Updates to webgpu get_memory

* Add argmax

* Add argmax,cumsum,sum,sum_rows

* Add necessary CPY/GET_ROWS operators

* Support for argsort using multi-pass strategy

* Update set_rows for i32 indices, move to pre-wgsl

* Port unary operators to pre-wgsl and support FILL

* Implement PAD

* Add support for top-k

* clean up, scope pipeline init mutex

* fix newline

* Add support for log

* Update LOG for better precision, and ops doc

---------

Co-authored-by: Abhijit Ramesh <abhijitramesh2k@gmail.com>
2026-01-16 16:12:43 -08:00

56 lines
1.4 KiB
WebGPU Shading Language

@group(0) @binding(0)
var<storage, read_write> src: array<f32>;
@group(0) @binding(1)
var<storage, read_write> dst: array<f32>;
struct Params {
offset_src: u32, // in elements
offset_dst: u32, // in elements
// Strides (in elements)
stride_src1: u32,
stride_src2: u32,
stride_src3: u32,
ne0: u32,
ne1: u32,
ne2: u32
};
@group(0) @binding(2)
var<uniform> params: Params;
var<workgroup> shared_sum: array<f32, WG_SIZE>;
@compute @workgroup_size(WG_SIZE)
fn main(@builtin(workgroup_id) wid: vec3<u32>,
@builtin(local_invocation_id) lid: vec3<u32>) {
var i = wid.x;
let i3 = i / (params.ne2 * params.ne1);
i = i % (params.ne2 * params.ne1);
let i2 = i / params.ne1;
let i1 = i % params.ne1;
let i_src_row = params.offset_src + i3 * params.stride_src3 + i2 * params.stride_src2 + i1 * params.stride_src1;
var local_sum: f32 = 0.0;
for (var col = lid.x; col < params.ne0; col += WG_SIZE) {
local_sum += src[i_src_row + col];
}
shared_sum[lid.x] = local_sum;
workgroupBarrier();
// reduce within workgroup
var offset: u32 = WG_SIZE >> 1;
while (offset > 0) {
if (lid.x < offset) {
shared_sum[lid.x] = shared_sum[lid.x] + shared_sum[lid.x + offset];
}
workgroupBarrier();
offset >>= 1;
}
if (lid.x == 0) {
dst[params.offset_dst + wid.x] = shared_sum[0];
}
}