a89002f07b
* ggml webgpu: add SOFTPLUS unary operator Implements SOFTPLUS (log(1 + exp(x))) with f16/f32 support. Uses f32 precision for intermediate calculations to prevent f16 overflow. * Add shader implementation and 4 variants (f32/f16, inplace/non-inplace) * Register pipelines and device support * Follow Vulkan backend numerical stability pattern * ggml webgpu: add EXPM1 unary operator Implements EXPM1 (exp(x) - 1) with f16/f32 support. * Add shader implementation and 4 variants (f32/f16, inplace/non-inplace) * Register pipelines and device support * ggml webgpu: add FLOOR unary operator Implements FLOOR (rounds down to nearest integer) with f16/f32 support. * Add shader implementation and 4 variants (f32/f16, inplace/non-inplace) * Register pipelines and device support * ggml webgpu: add CEIL unary operator Implements CEIL (rounds up to nearest integer) with f16/f32 support. * Add shader implementation and 4 variants (f32/f16, inplace/non-inplace) * Register pipelines and device support * ggml webgpu: add ROUND unary operator Implements ROUND (rounds to nearest integer) with f16/f32 support. * Add shader implementation and 4 variants (f32/f16, inplace/non-inplace) * Register pipelines and device support * ggml webgpu: add TRUNC unary operator Implements TRUNC (truncates towards zero) with f16/f32 support. * Add shader implementation and 4 variants (f32/f16, inplace/non-inplace) * Register pipelines and device support * docs : update WebGPU support for unary operators (FLOOR, CEIL, ROUND, TRUNC, EXPM1, SOFTPLUS) * Updates to webgpu get_memory * Add argmax * Add argmax,cumsum,sum,sum_rows * Add necessary CPY/GET_ROWS operators * Support for argsort using multi-pass strategy * Update set_rows for i32 indices, move to pre-wgsl * Port unary operators to pre-wgsl and support FILL * Implement PAD * Add support for top-k * clean up, scope pipeline init mutex * fix newline * Add support for log * Update LOG for better precision, and ops doc --------- Co-authored-by: Abhijit Ramesh <abhijitramesh2k@gmail.com>
110 lines
2.6 KiB
WebGPU Shading Language
110 lines
2.6 KiB
WebGPU Shading Language
enable f16;
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#ifdef DST_F32
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#define DST_INNER_TYPE f32
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#else
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#define DST_INNER_TYPE f16
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#endif
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#ifdef VEC4
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#define SRC_TYPE vec4<f32>
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#define DST_TYPE vec4<DST_INNER_TYPE>
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#define VEC_SIZE 4
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#else
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#define SRC_TYPE f32
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#define DST_TYPE DST_INNER_TYPE
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#define VEC_SIZE 1
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#endif
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@group(0) @binding(0)
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var<storage, read_write> src: array<SRC_TYPE>;
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@group(0) @binding(1)
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var<storage, read_write> idx: array<u32>;
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@group(0) @binding(2)
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var<storage, read_write> dst: array<DST_TYPE>;
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#ifdef I64_IDX
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@group(0) @binding(3)
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var<storage, read_write> error: atomic<u32>;
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#define PARAMS_BINDING 4
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#else
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#define PARAMS_BINDING 3
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#endif
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struct Params {
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offset_src: u32, // in elements
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offset_idx: u32, // in elements
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offset_dst: u32, // in elements
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// Strides (in elements)
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stride_src1: u32,
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stride_src2: u32,
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stride_src3: u32,
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stride_idx0: u32,
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stride_idx1: u32,
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stride_idx2: u32,
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stride_dst1: u32,
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stride_dst2: u32,
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stride_dst3: u32,
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// Shape of src
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ne0: u32,
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n_rows: u32,
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ne2: u32,
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ne3: u32,
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// Shape of idx
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idx1: u32,
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idx2: u32,
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};
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@group(0) @binding(PARAMS_BINDING)
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var<uniform> params: Params;
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@compute @workgroup_size(WG_SIZE)
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fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
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if (gid.x >= (params.ne3 * params.ne2 * params.n_rows * params.ne0) / VEC_SIZE) {
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return;
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}
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// getting the row from gid
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let elems_per_row = params.ne0 / VEC_SIZE;
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var i = gid.x / elems_per_row;
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let i_src3 = i / (params.ne2 * params.n_rows);
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i = i % (params.ne2 * params.n_rows);
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let i_src2 = i / params.n_rows;
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let i_src1 = i % params.n_rows;
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let i_idx2 = i_src3 % params.idx2;
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let i_idx1 = i_src2 % params.idx1;
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let i_idx0 = i_src1;
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#ifdef I64_IDX
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let idx_high = (params.offset_idx + i_idx0 * params.stride_idx0 + i_idx1 * params.stride_idx1 + i_idx2 * params.stride_idx2) * 2;
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let idx_val = idx[idx_high];
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let idx_low_val = idx[idx_high + 1];
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if (idx_low_val != 0) {
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// Upper bits of index are not zero, output will be incorrect
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atomicStore(&error, 1);
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return;
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}
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#else
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let idx_i = params.offset_idx + i_idx0 * params.stride_idx0 + i_idx1 * params.stride_idx1 + i_idx2 * params.stride_idx2;
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let idx_val = idx[idx_i];
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#endif
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let i_dst_row = params.offset_dst + idx_val * params.stride_dst1 + i_src2 * params.stride_dst2 + i_src3 * params.stride_dst3;
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let i_src_row = params.offset_src + i_src1 * params.stride_src1 + i_src2 * params.stride_src2 + i_src3 * params.stride_src3;
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let col_idx = (gid.x % elems_per_row);
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dst[i_dst_row/VEC_SIZE + col_idx] = DST_TYPE(src[i_src_row/VEC_SIZE + col_idx]);
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}
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