bef8176387
Also change it to be controlled by an env var rather than cmake flag
193 lines
7.5 KiB
CMake
193 lines
7.5 KiB
CMake
cmake_minimum_required(VERSION 3.19)
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cmake_policy(SET CMP0114 NEW)
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find_package(Vulkan COMPONENTS glslc REQUIRED)
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function(detect_host_compiler)
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if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
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find_program(HOST_C_COMPILER NAMES cl gcc clang NO_CMAKE_FIND_ROOT_PATH)
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find_program(HOST_CXX_COMPILER NAMES cl g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
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else()
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find_program(HOST_C_COMPILER NAMES gcc clang NO_CMAKE_FIND_ROOT_PATH)
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find_program(HOST_CXX_COMPILER NAMES g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
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endif()
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set(HOST_C_COMPILER "${HOST_C_COMPILER}" PARENT_SCOPE)
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set(HOST_CXX_COMPILER "${HOST_CXX_COMPILER}" PARENT_SCOPE)
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endfunction()
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# Function to test shader extension support
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# Parameters:
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# EXTENSION_NAME - Name of the extension to test (e.g., "GL_EXT_integer_dot_product")
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# TEST_SHADER_FILE - Path to the test shader file
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# RESULT_VARIABLE - Name of the variable to set (ON/OFF) based on test result
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function(test_shader_extension_support EXTENSION_NAME TEST_SHADER_FILE RESULT_VARIABLE)
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execute_process(
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COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${TEST_SHADER_FILE}"
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OUTPUT_VARIABLE glslc_output
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ERROR_VARIABLE glslc_error
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)
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if (${glslc_error} MATCHES ".*extension not supported: ${EXTENSION_NAME}.*")
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message(STATUS "${EXTENSION_NAME} not supported by glslc")
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set(${RESULT_VARIABLE} OFF PARENT_SCOPE)
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else()
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message(STATUS "${EXTENSION_NAME} supported by glslc")
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set(${RESULT_VARIABLE} ON PARENT_SCOPE)
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add_compile_definitions(${RESULT_VARIABLE})
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# Ensure the extension support is forwarded to vulkan-shaders-gen
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list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -D${RESULT_VARIABLE}=ON)
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set(VULKAN_SHADER_GEN_CMAKE_ARGS "${VULKAN_SHADER_GEN_CMAKE_ARGS}" PARENT_SCOPE)
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endif()
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endfunction()
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if (Vulkan_FOUND)
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message(STATUS "Vulkan found")
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ggml_add_backend_library(ggml-vulkan
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ggml-vulkan.cpp
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../../include/ggml-vulkan.h
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)
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set(VULKAN_SHADER_GEN_CMAKE_ARGS
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-DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}
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-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=${CMAKE_RUNTIME_OUTPUT_DIRECTORY}
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)
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set(VULKAN_SHADER_GEN_CMAKE_BUILD_ARGS "")
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if (CMAKE_BUILD_TYPE AND CMAKE_BUILD_TYPE MATCHES "Debug|Release|MinSizeRel|RelWithDebInfo")
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list(APPEND VULKAN_SHADER_GEN_CMAKE_BUILD_ARGS --config=${CMAKE_BUILD_TYPE})
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endif()
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# Test all shader extensions
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test_shader_extension_support(
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"GL_KHR_cooperative_matrix"
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"${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_coopmat_support.comp"
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"GGML_VULKAN_COOPMAT_GLSLC_SUPPORT"
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)
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test_shader_extension_support(
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"GL_NV_cooperative_matrix2"
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"${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_coopmat2_support.comp"
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"GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT"
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)
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test_shader_extension_support(
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"GL_EXT_integer_dot_product"
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"${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_integer_dot_support.comp"
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"GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT"
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)
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test_shader_extension_support(
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"GL_EXT_bfloat16"
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"${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_bfloat16_support.comp"
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"GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT"
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)
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target_link_libraries(ggml-vulkan PRIVATE Vulkan::Vulkan)
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target_include_directories(ggml-vulkan PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
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# Workaround to the "can't dereference invalidated vector iterator" bug in clang-cl debug build
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# Posssibly relevant: https://stackoverflow.com/questions/74748276/visual-studio-no-displays-the-correct-length-of-stdvector
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if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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add_compile_definitions(_ITERATOR_DEBUG_LEVEL=0)
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endif()
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if (GGML_VULKAN_CHECK_RESULTS)
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add_compile_definitions(GGML_VULKAN_CHECK_RESULTS)
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endif()
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if (GGML_VULKAN_DEBUG)
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add_compile_definitions(GGML_VULKAN_DEBUG)
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endif()
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if (GGML_VULKAN_MEMORY_DEBUG)
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add_compile_definitions(GGML_VULKAN_MEMORY_DEBUG)
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endif()
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if (GGML_VULKAN_SHADER_DEBUG_INFO)
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add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO)
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endif()
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if (GGML_VULKAN_VALIDATE)
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add_compile_definitions(GGML_VULKAN_VALIDATE)
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endif()
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if (GGML_VULKAN_RUN_TESTS)
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add_compile_definitions(GGML_VULKAN_RUN_TESTS)
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endif()
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# Set up toolchain for host compilation whether cross-compiling or not
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if (CMAKE_CROSSCOMPILING)
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if (GGML_VULKAN_SHADERS_GEN_TOOLCHAIN)
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set(HOST_CMAKE_TOOLCHAIN_FILE ${GGML_VULKAN_SHADERS_GEN_TOOLCHAIN})
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else()
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detect_host_compiler()
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if (NOT HOST_C_COMPILER OR NOT HOST_CXX_COMPILER)
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message(FATAL_ERROR "Host compiler not found")
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else()
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message(STATUS "Host compiler: ${HOST_C_COMPILER} ${HOST_CXX_COMPILER}")
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endif()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/host-toolchain.cmake.in ${CMAKE_BINARY_DIR}/host-toolchain.cmake @ONLY)
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set(HOST_CMAKE_TOOLCHAIN_FILE ${CMAKE_BINARY_DIR}/host-toolchain.cmake)
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endif()
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else()
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# For non-cross-compiling, use empty toolchain (use host compiler)
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set(HOST_CMAKE_TOOLCHAIN_FILE "")
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endif()
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# Always use ExternalProject_Add approach
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include(ExternalProject)
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# Add toolchain file if cross-compiling
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if (CMAKE_CROSSCOMPILING)
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list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -DCMAKE_TOOLCHAIN_FILE=${HOST_CMAKE_TOOLCHAIN_FILE})
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message(STATUS "vulkan-shaders-gen toolchain file: ${HOST_CMAKE_TOOLCHAIN_FILE}")
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endif()
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# Native build through ExternalProject_Add
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ExternalProject_Add(
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vulkan-shaders-gen
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SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders
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CMAKE_ARGS ${VULKAN_SHADER_GEN_CMAKE_ARGS}
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BUILD_COMMAND ${CMAKE_COMMAND} --build . ${VULKAN_SHADER_GEN_CMAKE_BUILD_ARGS}
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INSTALL_COMMAND ${CMAKE_COMMAND} --install .
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INSTALL_DIR ${CMAKE_BINARY_DIR}
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)
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ExternalProject_Add_StepTargets(vulkan-shaders-gen build install)
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set (_ggml_vk_host_suffix $<IF:$<STREQUAL:${CMAKE_HOST_SYSTEM_NAME},Windows>,.exe,>)
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set (_ggml_vk_genshaders_cmd ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/vulkan-shaders-gen${_ggml_vk_host_suffix})
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set (_ggml_vk_header ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp)
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set (_ggml_vk_source ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.cpp)
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set (_ggml_vk_input_dir ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders)
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set (_ggml_vk_output_dir ${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv)
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file(GLOB _ggml_vk_shader_deps "${_ggml_vk_input_dir}/*.comp")
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set (_ggml_vk_shader_deps ${_ggml_vk_shader_deps} vulkan-shaders-gen)
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# Add build and install dependencies for all builds
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set(_ggml_vk_shader_deps ${_ggml_vk_shader_deps} vulkan-shaders-gen-build vulkan-shaders-gen-install)
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add_custom_command(
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OUTPUT ${_ggml_vk_header}
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${_ggml_vk_source}
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COMMAND ${_ggml_vk_genshaders_cmd}
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--glslc ${Vulkan_GLSLC_EXECUTABLE}
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--input-dir ${_ggml_vk_input_dir}
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--output-dir ${_ggml_vk_output_dir}
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--target-hpp ${_ggml_vk_header}
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--target-cpp ${_ggml_vk_source}
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--no-clean
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DEPENDS ${_ggml_vk_shader_deps}
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COMMENT "Generate vulkan shaders"
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)
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target_sources(ggml-vulkan PRIVATE ${_ggml_vk_source} ${_ggml_vk_header})
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else()
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message(WARNING "Vulkan not found")
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endif()
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