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llama.cpp-mtp-turboquant/ggml/src/ggml-vulkan/vulkan-shaders/pad.comp
T
Phylliida Dev 09c7c50e64 ggml : add circular tiling support to pad, for Vulkan, CUDA, and CPU (used for making seamless textures) (#16985)
* Feat: Added vulkan circular tiling support

* Feat: Added cpu circular

* Feat: Added cuda kernels

* Added tests

* Added tests

* Removed non-pad operations

* Removed unneded changes

* removed backend non pad tests

* Update test-backend-ops.cpp

* Fixed comment on pad test

* removed trailing whitespace

* Removed unneded test in test-backend-ops

* Removed removed test from calls

* Update ggml/src/ggml-vulkan/vulkan-shaders/pad.comp

Co-authored-by: Ruben Ortlam <picard12@live.de>

* Fixed alignment

* Formatting

Co-authored-by: Aman Gupta <amangupta052@gmail.com>

* Format pad

* Format

* Clang format

* format

* format

* don't change so much stuff

* clang format and update to bool

* fix duplicates

* don't need to fix the padding

* make circular bool

* duplicate again

* rename vulkan to wrap around

* Don't need indent

* moved to const expr

* removed unneded extra line break

* More readable method calls

* Minor wording changes

* Added final newline

* Update ggml/include/ggml.h

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

* Update ggml/include/ggml.h

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

* Added circular pad ext tests

* Gate non circular pad devices

* Cleaned gating of non-circular pad devices

---------

Co-authored-by: Phylliida <phylliidadev@gmail.com>
Co-authored-by: Ruben Ortlam <picard12@live.de>
Co-authored-by: Aman Gupta <amangupta052@gmail.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2025-12-06 15:07:02 +01:00

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#version 450
#include "types.glsl"
layout (push_constant) uniform parameter
{
uint ne;
uint ne00; uint ne01; uint ne02; uint ne03; uint nb00; uint nb01; uint nb02; uint nb03;
uint ne10; uint ne11; uint ne12; uint ne13; uint nb10; uint nb11; uint nb12; uint nb13;
uint misalign_offsets;
uint circular;
uint lp0; uint rp0;
uint lp1; uint rp1;
uint lp2; uint rp2;
uint lp3; uint rp3;
} p;
uint get_aoffset() { return p.misalign_offsets >> 16; }
uint get_doffset() { return p.misalign_offsets & 0xFFFF; }
uint wrap_around(int coord, uint size) {
return (uint(coord + int(size))) % size; // add size to avoid issues with negative
}
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
void main() {
const uint idx = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
if (idx >= p.ne) {
return;
}
const uint i3 = idx / (p.ne12*p.ne11*p.ne10);
const uint i3_offset = i3 * p.ne12*p.ne11*p.ne10;
const uint i2 = (idx - i3_offset) / (p.ne11*p.ne10);
const uint i2_offset = i2*p.ne11*p.ne10;
const uint i1 = (idx - i3_offset - i2_offset) / p.ne10;
const uint i0 = idx - i3_offset - i2_offset - i1*p.ne10;
const uint src0_idx = (i3 - p.lp3)*p.nb03 + (i2 - p.lp2)*p.nb02 + (i1 - p.lp1)*p.nb01 + (i0 - p.lp0)*p.nb00;
const uint dst_idx = i3*p.nb13 + i2*p.nb12 + i1*p.nb11 + i0*p.nb10;
if (p.circular != 0u) {
const uint ci0 = wrap_around(int(i0) - int(p.lp0), p.ne00);
const uint ci1 = wrap_around(int(i1) - int(p.lp1), p.ne01);
const uint ci2 = wrap_around(int(i2) - int(p.lp2), p.ne02);
const uint ci3 = wrap_around(int(i3) - int(p.lp3), p.ne03);
const uint circular_src_idx = ci3*p.nb03 + ci2*p.nb02 + ci1*p.nb01 + ci0*p.nb00;
data_d[get_doffset() + dst_idx] = D_TYPE(data_a[get_aoffset() + circular_src_idx]);
} else {
const bool is_src0 = i0 >= p.lp0 && i0 < p.ne10 - p.rp0 &&
i1 >= p.lp1 && i1 < p.ne11 - p.rp1 &&
i2 >= p.lp2 && i2 < p.ne12 - p.rp2 &&
i3 >= p.lp3 && i3 < p.ne13 - p.rp3;
data_d[get_doffset() + dst_idx] = D_TYPE(is_src0 ? data_a[get_aoffset() + src0_idx] : 0.0f);
}
}