#version 450 #include "rope_head.glsl" #include "rope_funcs.glsl" void main() { const uint i0 = 2*gl_GlobalInvocationID.y; // i1 is actually i2*nb2+i1, but the rows are contiguous const uint i1 = gl_GlobalInvocationID.x; rope_multi(i0, i1, pc); }