* shader(norm): add layer norm ops
* shader(norm): stablize floating point computation with Kahan summation and handle mixed types
* shader(norm): remove the non-contiguous strides
* shader(norm): use the original implementation rather than the kahan summation
* Add mat-vec fast path of MUL_MAT_ID.
* Add shared accumulation vec logic and the other types supports.
* Add i-quant mat-mat for MUL_MAT_ID and fix some parts
* Remove n_experts from shader_lib_context.
* ggml-webgpu: add tile flash attention fallback
* ggml-webgpu: add new fields and discard usage of mnk for tile version
* ggml-webgpu: modify the vec path to discard the mnk parameter
* ggml-webgpu: enable flash attention vec and tile version for broswer
* ggml-webgpu: stagging KV for flash attention tile version
* formatting
* turn on subgroup uniformity check
* remove Q_TILE as it is always 1 for vec path
* make row_max and exp_sum to local register
* make different bindings with same underlying buffer to have the same usage flags
* move path selection into the shader library and have the host consume a single flash-attn decision object.
* turn off skip_validation and address buffer overlapping when nwg==1
* formatting
* merge binding when kv overlap
* shader(im2col): implement the im2col shader
* shader(im2col): clean the formatting issues
* shader(im2col): clean the editorconfig checker warning
* fix(shader): address the workgroup issues of im2col and conv2d
* fused rms_norm_mul + mul
* Add GGML_WEBGPU_DISABLE_FUSION for being able to disable kernel fusion.
* Decouple num_fused_ops from webgpu_context; misc cleanup
* Fix eps handling and remove disable_fusion.
* Fix not to use c++20 initializers.
* ggml(webgpu): fix the busy-polls in Emscripten in the waitAny after #20618, and remove the busy webgpu log
* Merge with upstream
* Fix GET_ROWS packed integer NaN when using f16 as memory buffer in shader quants
* Update Unary wgsl EXP and EXPM1 for f16 stability
* Fix GET_ROWS IQ4_XS strcut for NaN f16 canonicalization
* Fix numerical percision for unary sqrt when working with f16
* Fix NaN canonicalization for packed integers using f16
* Update err threshold for binary div ops when using f16
* backend: Keep one Dawn/WebGPU instance alive for the lifetime of the static backend
* clean: uncomment existing code logs
* clean: clean the unncessary debug info
* Refactor and generalize dequant helpers
* Remove deprecated quant structs
* Refactor shader defines to reduce repetition
* Remove error override for F16 type
* fix: fix the accidential removal of the proper initialization of ctx
* clean: clean legacy and format code
* fix: did not modify tests ops
* shader(conv2d): add conv2d shader kernels and pass f32 and f16 tests
* shader(conv2d): fix the out of bounds memory access in the weight indexing
* shader(conv2d): clean unused variables and optimize the computation
* merge: use the new entries function
* clean: address the formatting issues
* clean: address the warning issues
* clear: clean the shader editorconfig-checker issues
* clear: clean the shader editorconfig-checker with utf-8
---------
Co-authored-by: Jeremy J. Hartmann <jeremy@mtion.tv>
* merged properly, but slow q3_k and q5_k with u32 indexing
* Start on new mat-vec
* New format float paths working
* Working q4_0
* Work on remaining legacy q-types
* port k-quants to new matvec
* remove old shader
* Remove old constants, format
* remove accidental file
---------
Co-authored-by: Neha Abbas <nehaabbas@ReeseLevines-MacBook-Pro.local>
Co-authored-by: Reese Levine <reeselevine1@gmail.com>
* Update workflows to remove dependence on llvmpipe
* Try setting Dawn_DIR
* remove c++20 initializers
* Move to proper guid
* Try avoiding segfaults on vulkan backend process exit
* Remove compiler warnings on parameter casting
* Fix soft_max and update reg_tile accumulation to f32 for better precision
* Refactor flash_attn a bit
* remove c++20 initializers and format
* Increase div precision for NVIDIA
* revert div precision and comment out ggml-ci node for now
* Formatting
* Try debugging on a failing CI node
* Revert "Try debugging on a failing CI node"
This reverts commit 1971e33cba919915e12bcfd5828abfbd54ca942e.
* Update register tiling matmul to use f32 accumulation
* fix profiling code
* Fix register tiling matmul for chrome, i'm blaming dawn
* Update batch tuning value for iOS
* compile fix
* Fix use of new load function
* ggml(webgpu): fix the busy-polls in Emscripten in the waitAny after #20618, and remove the busy webgpu log
* Merge with upstream
* Fix GET_ROWS packed integer NaN when using f16 as memory buffer in shader quants
* Update Unary wgsl EXP and EXPM1 for f16 stability
* Fix GET_ROWS IQ4_XS strcut for NaN f16 canonicalization
* Fix numerical percision for unary sqrt when working with f16
* Fix NaN canonicalization for packed integers using f16
* Update err threshold for binary div ops when using f16
* backend: Keep one Dawn/WebGPU instance alive for the lifetime of the static backend
* clean: uncomment existing code logs
* clean: clean the unncessary debug info
* Refactor and generalize dequant helpers
* Remove deprecated quant structs
* Refactor shader defines to reduce repetition
* Remove error override for F16 type
* fix: fix the accidential removal of the proper initialization of ctx
* clean: clean legacy and format code
* fix: did not modify tests ops
---------
Co-authored-by: Jeremy J. Hartmann <jeremy@mtion.tv>
* Work towards removing bitcast
* Move rest of existing types over
* Add timeout back to wait and remove synchronous set_tensor/memset_tensor
* move to unpackf16 for wider compatibility
* cleanup
* Remove deadlock condition in free_bufs
* port cpy pipeline to shader lib with JIT compilation
* port glu pipeline to shader lib with JIT compilation
* port rope pipeline to shader lib with JIT compilation
* port soft_max pipeline to shader lib with JIT compilation
* removed unused functions from embed_wgsl.py which were used for
old AOT template expansion
* K quant speedup (#20)
* Basic JIT compilation for mul_mat, get_rows, and scale (#17)
* scale jit working
* preliminary working jit for getrows and mulmat, needs refining
* simplified mul_mat preprocessing switch statement
* get_rows fixes, mul_mat refinement
* formatted + last edits
* removed some extraneous prints
* fixed get_rows, fixed workgroup dispatch in mul_mat. no gibberish
* small fix
* some changes, working
* get_rows and mul_mat jit fixed and working
* Update formatting
* formatting
* Add header
---------
Co-authored-by: Neha Abbas <nehaabbas@ReeseLevines-MacBook-Pro.local>
Co-authored-by: Reese Levine <reeselevine1@gmail.com>
* Start work on all-encompassing shader library
* refactor argmax, set_rows
* Refactor all but flashattention, mat mul
* no gibberish, all k quants added, merged
* vec memory fix
* q6_k matching metal on my machine, tests passing
* Set tile size for q6_k separately
* Separate out fast shaders
---------
Co-authored-by: neha-ha <137219201+neha-ha@users.noreply.github.com>
* Move towards writeBuffer for params
* Move away from multiple buffers for set_rows errors, remove host buffer for parameter buffers, minor cleanups
* Remove extra file
* Formatting
---------
Co-authored-by: neha-ha <137219201+neha-ha@users.noreply.github.com>
* ggml-webgpu: fix workgroup dispatch limit for large batch sizes
WebGPU limits workgroup sizes to 65535 per dimension. Large MUL_MAT
operations with batch sizes exceedeing this limi would fail.
* add compute_2d_workgroups() helper to split total workgroup ID across
X/Y dimensions
* update mul_mat_reg_tile.wgsl to reconstruct linear workgroup ID from 2D
dispatch
* update mul_mat_subgroup_matrix.wgsl to reconstruct linear workgroup ID
from 2D dispatch
* update mul_mat.wgsl to compute global index from 2D workgroup
coordinates
* refactor all three mul_mat dispatch paths to use the shared helper
* ggml-webgpu: add bounds checking for over-dispatched workgroups
2D workgroup dispatch can over-dispatch when total workgroups don't
divide evenly into the 65535 per-dimension limit. Extra workgroups
would compute invalid batch indices, causing memory corruption.
* add batch_idx bound check to mul_mat_reg_tile.wgsl and
mul_mat_subgroup_matrix.wgsl to prevent over-dispatched workgroups
from accessing invalid memory
* fixes test failures with large batch sizes (eg., bs=[128, 1024])
* ggml-webgpu: add back TODO for spliting large sizes into batches
* Optimize 2d workgroup provisioning
* Set some parameters that increase speed
---------
Co-authored-by: Reese Levine <reeselevine1@gmail.com>
* ggml-webgpu: Add binary op support for overlapping and non-contiguous.
* Add newline to binary.wgsl
* Append the test of binary op for src overlapping to test_bin_bcast.
* Remove unnecessary newline.
* Basic JIT compilation for mul_mat, get_rows, and scale (#17)
* scale jit working
* preliminary working jit for getrows and mulmat, needs refining
* simplified mul_mat preprocessing switch statement
* get_rows fixes, mul_mat refinement
* formatted + last edits
* removed some extraneous prints
* fixed get_rows, fixed workgroup dispatch in mul_mat. no gibberish
* small fix
* some changes, working
* get_rows and mul_mat jit fixed and working
* Update formatting
* formatting
* Add header
---------
Co-authored-by: Neha Abbas <nehaabbas@ReeseLevines-MacBook-Pro.local>
Co-authored-by: Reese Levine <reeselevine1@gmail.com>
* Start work on all-encompassing shader library
* refactor argmax, set_rows
* Refactor all but flashattention, mat mul
* flashattention and matrix multiplication moved to new format
* clean up preprocessing
* Formatting
* remove duplicate constants
* Split large shaders into multiple static strings
---------
Co-authored-by: neha-ha <137219201+neha-ha@users.noreply.github.com>
* ggml webgpu: port binary operators to use pre-wgsl
* Add binary.wgsl: unified shader with conditionals for all 4 ops
* Add gen_binary_shaders.cpp: build tool for using pre_wgsl preprocessor
* Remove bin_op.tmpl.wgsl and binary.wgsl (Python template)
* Update CMake to generate binary operator shaders at build time
* ggml-webgpu: migrate binary ops to JIT compilation with overlap handling
* port binary operators from AOT to pre-wgsl JIT compilation
* add src1=dst overlap handling for binary ops
* use compile-time workgroup size defines instead of runtime overrides
* ggml-webgpu: complete overlap handling for binary ops
* add support for inplace & overlap case in binding setup
* restructure conditional logic to handle all overlap cases
* ensure all buffer bindings are correctly assigned for edge cases
* ggml-webgpu: remove unused binary overlap cases
Remove src0==src1 binary overlap case that never occurs in practice.
* keep INPLACE (src0==dst), OVERLAP (src1==dst), DEFAULT
* remove unused src0==src1 and all-same variant
* refactor wgsl to eliminate duplication
* FlashAttention (#13)
* Add inplace softmax
* Move rms_norm to split row approach
* Update debug for supports_op
* clean up debug statements
* neg f16xf32xip builds and runs, havent actually ran a model that uses neg kernel yet though
* neg passes backend test
* unary operators pass ggml tests
* rms_norm double declaration bug atoned
* abides by editor-config
* removed vestigial files
* fixed autoconfig
* All operators (inlcluding xielu) working
* removed unnecesarry checking if node->src[1] exists for unary operators
* responded and dealt with PR comments
* implemented REPL_Template support and removed bug in unary operators kernel
* formatted embed wgsl and ggml-webgpu.cpp
* Faster tensors (#8)
Add fast matrix and matrix/vector multiplication.
* Use map for shader replacements instead of pair of strings
* Wasm (#9)
* webgpu : fix build on emscripten
* more debugging stuff
* test-backend-ops: force single thread on wasm
* fix single-thread case for init_tensor_uniform
* use jspi
* add pthread
* test: remember to set n_thread for cpu backend
* Add buffer label and enable dawn-specific toggles to turn off some checks
* Intermediate state
* Fast working f16/f32 vec4
* Working float fast mul mat
* Clean up naming of mul_mat to match logical model, start work on q mul_mat
* Setup for subgroup matrix mat mul
* Basic working subgroup matrix
* Working subgroup matrix tiling
* Handle weirder sg matrix sizes (but still % sg matrix size)
* Working start to gemv
* working f16 accumulation with shared memory staging
* Print out available subgroup matrix configurations
* Vectorize dst stores for sg matrix shader
* Gemv working scalar
* Minor set_rows optimization (#4)
* updated optimization, fixed errors
* non vectorized version now dispatches one thread per element
* Simplify
* Change logic for set_rows pipelines
---------
Co-authored-by: Neha Abbas <nehaabbas@macbookpro.lan>
Co-authored-by: Neha Abbas <nehaabbas@ReeseLevines-MacBook-Pro.local>
Co-authored-by: Reese Levine <reeselevine1@gmail.com>
* Comment on dawn toggles
* Working subgroup matrix code for (semi)generic sizes
* Remove some comments
* Cleanup code
* Update dawn version and move to portable subgroup size
* Try to fix new dawn release
* Update subgroup size comment
* Only check for subgroup matrix configs if they are supported
* Add toggles for subgroup matrix/f16 support on nvidia+vulkan
* Make row/col naming consistent
* Refactor shared memory loading
* Move sg matrix stores to correct file
* Working q4_0
* Formatting
* Work with emscripten builds
* Fix test-backend-ops emscripten for f16/quantized types
* Use emscripten memory64 to support get_memory
* Add build flags and try ci
---------
Co-authored-by: Xuan Son Nguyen <son@huggingface.co>
* Remove extra whitespace
* Move wasm single-thread logic out of test-backend-ops for cpu backend
* Disable multiple threads for emscripten single-thread builds in ggml_graph_plan
* Refactored pipelines and workgroup calculations (#10)
* refactored pipelines
* refactored workgroup calculation
* removed commented out block of prior maps
* Clean up ceiling division pattern
---------
Co-authored-by: Neha Abbas <nehaabbas@eduroam-169-233-141-223.ucsc.edu>
Co-authored-by: Reese Levine <reeselevine1@gmail.com>
* Start work on flash attention
* Shader structure set up (many bugs still)
* debugging
* Working first test
* Working with head grouping, head sizes to 128, logit softcap, mask/sinks enabled, f32
* Generalize softmax to work with multiple subgroups, f16 accumulation, mask shared memory tiling
* Start work on integrating pre-wgsl
* Separate structs/initial shader compilation library into separate files
* Work on compilation choices for flashattention
* Work on subgroup matrix/tile size portability
* subgroup size agnostic online softmax
* Cleanups, quantization types
* more cleanup
* fix wasm build
* Refactor flashattention to increase parallelism, use direct loads for KV in somce cases
* Checkpoint
* formatting
* Update to account for default kv cache padding
* formatting shader
* Add workflow for ggml-ci webgpu
* Try passing absolute path to dawn in ggml-ci
* Avoid error on device destruction, add todos for proper cleanup
* Fix unused warning
* Forgot one parameter unused
* Move some flashattn computation to f32 for correctness
* ggml-webgpu: add CEIL operation support
Add support for the CEIL unary operation in the WebGPU backend:
- Add CEIL_FUNC shader template in unary_op.wgsl
- Add 4 shader variants (f32, f16, inplace versions)
- Initialize CEIL pipelines in ggml-webgpu.cpp
- Register CEIL in supports_op function
* docs: update WebGPU ops support for CEIL
* Add buffer label and enable dawn-specific toggles to turn off some checks
* Minor set_rows optimization (#4)
* updated optimization, fixed errors
* non vectorized version now dispatches one thread per element
* Simplify
* Change logic for set_rows pipelines
---------
Co-authored-by: Neha Abbas <nehaabbas@macbookpro.lan>
Co-authored-by: Neha Abbas <nehaabbas@ReeseLevines-MacBook-Pro.local>
Co-authored-by: Reese Levine <reeselevine1@gmail.com>
* Comment on dawn toggles
* Remove some comments
* Implement overlap binary operators
* Revert "Implement overlap binary operators"
This reverts commit ed710b36f51ab3f53fa13db15c1685dc8678a32a.
* Disable support for non-contiguous binary_op tensors and leave note for future support
---------
Co-authored-by: neha-ha <137219201+neha-ha@users.noreply.github.com>
Co-authored-by: Neha Abbas <nehaabbas@macbookpro.lan>
Co-authored-by: Neha Abbas <nehaabbas@ReeseLevines-MacBook-Pro.local>
* Add profiling
* More detailed profiling
* Rework command submission to avoid global locks
* Update wait handling
* try new method of waiting on futures
* Add serializing of command submission in some cases
* Add new pool for timestamp queries and clean up logging
* Serialize command submission in CI and leave a TODO note
* Update webgpu CI
* Add myself as WebGPU codeowner
* Deadlock avoidance
* Leave WebGPU/Vulkan CI serialized
* Fix divide by 0
* Fix logic in division by inflight_threads
* Update CODEOWNERS and remove serialize submit option
* Work on rope
* Simplify inplace operation generation and combine mul/add generation
* Work on rope variants
* implement neox rope
* rope complete
* Add sub,div,glu operators
* implement scale op
* Update cpy shader to handle cont/more types
* formatting
* Update test vars printing for rope,rms_norm
* Avoid ROPE hardcoded constants
* Add TODO to change ROPE constants to enum
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* fix TODO comment
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Add paramater buffer pool, batching of submissions, refactor command building/submission
* Add header for linux builds
* Free staged parameter buffers at once
* Format with clang-format
* Fix thread-safe implementation
* Use device implicit synchronization
* Update workflow to use custom release
* Remove testing branch workflow
* some f32 tests passing
* Disable set_rows until it's implemented
* f32 add all tests passing
* Begin work on set_rows
* Work on set rows
* Add error buffers for reporting unsupported SET_ROWS indices
* Remove extra comments
* Add templated addition, clean up code
* Get addition and multiplication working
* Implement rms_norm
* Add get_rows implementation
* Add new get_rows files
* Refactor use of wg size entry
* Fix compilation
* Try manually unrolled q4_0 quant
* Revert "Try manually unrolled q4_0 quant"
This reverts commit 77f8b96515f7e640ae4b0e44f066321fbc4a6166.
* Move to constant max wg size
* Check for tensor size in supports_op
* Vectorize f32 and change default workgroup size
* Move f32 get_rows from < 4 to % 4 != 0
* fix linter errors
* Add in-place tests
---------
Co-authored-by: Neha Abbas <nehaabbas@ReeseLevines-MacBook-Pro.local>
* Begin work on set_rows
* Work on set rows
* Add error buffers for reporting unsupported SET_ROWS indices
* Remove extra comments
* Work on templating for different types in shaders
* Work on shader type generation
* Working q4_0 mul_mat and some templating for different types
* Add q4_0_f16 matmul and fix device init
* Add matmul support for basic quantization types
* Add q2_k and q3_k quantization
* Add rest of k-quants
* Get firt i-quant working
* Closer to supporting all i-quants
* Support rest of i-quants
* Cleanup code
* Fix python formatting
* debug
* Bugfix for memset
* Add padding to end of buffers on creation
* Simplify bit-shifting
* Update usage of StringView
* Minimal setup of webgpu backend with dawn. Just prints out the adapter and segfaults
* Initialize webgpu device
* Making progress on setting up the backend
* Finish more boilerplate/utility functions
* Organize file and work on alloc buffer
* Add webgpu_context to prepare for actually running some shaders
* Work on memset and add shader loading
* Work on memset polyfill
* Implement set_tensor as webgpu WriteBuffer, remove host_buffer stubs since webgpu doesn't support it
* Implement get_tensor and buffer_clear
* Finish rest of setup
* Start work on compute graph
* Basic mat mul working
* Work on emscripten build
* Basic WebGPU backend instructions
* Use EMSCRIPTEN flag
* Work on passing ci, implement 4d tensor multiplication
* Pass thread safety test
* Implement permuting for mul_mat and cpy
* minor cleanups
* Address feedback
* Remove division by type size in cpy op
* Fix formatting and add github action workflows for vulkan and metal (m-series) webgpu backends
* Fix name
* Fix macos dawn prefix path