Commit Graph

286 Commits

Author SHA1 Message Date
Matt Corallo f9f33654a6 vulkan: Coalesce Q4_K/Q5_K scale loads (#21751)
Some SPIR-V compilers (notably mesa) don't handle the current
vulkan Q4_K/Q5_K scale load pattern in mul_mat particularly well.
While reading three `u8`s from the 12-byte scale array should (at
least on some hardware) result in loading the full 12 bytes in a
single LOAD followed by whatever extraction is needed, at least
the ANV Intel driver really can't practically perform this
optimization.

`mesa`'s unsigned upper bound logic doesn't handle tracking bounds
through ternary, resulting in the `(is < 4) ? ... : is - 4` having
an infinite upper bound (as it cannot prove `is - 4` doesn't
underflow). While this could still be rectified if mesa looked at
the array bounds, it currently doesn't and `glslc` currently emits
SPIR-V that doesn't allow for this optimization anyway (though
maybe it will at some point, see
https://github.com/KhronosGroup/glslang/issues/4206).

In mul_mat_vecq we took a different approach to loading the same
fields. We read the first two bytes we needed from `scale` then
took a branch before deciding whether we needed to read a third
byte. In mesa this did, indeed, lead to a top-level branch with
conditional loads. As such these loads ended up not being
coalesced either (at least in the ANV driver) resulting in
additional instructions in our hot loop.

Instead, here, we go ahead and force loading the full 12 bytes and
extract the bits we need from the packed-u32s instead. In mul_mat
there's a few less ternaries and only one extra shift, so even on
drivers that did optimize the previous loads properly the only
material change should be pulling a few extra bytes into registers
(which on most hardware won't cost anything anyway, though
ironically on Intel it theoretically could). In mul_mat_vecq this
requires a bit of extra math and may read bytes from the u32 that
weren't needed, but it seems likely avoiding the branch is a win
on most platforms.

On Intel Xe2/mesa 26.0.4 with the optimizations from
https://gitlab.freedesktop.org/mesa/mesa/-/work_items/15162,

for shader matmul_id_subgroup_q4_k_f32_f16acc_aligned_l:
 * Instruction Count: 2753 -> 2688
 * SEND Count: 269 -> 261
 * Cycle Count: 273976 -> 266138
 * Max live registers: 248 -> 246
 * Non SSA regs after NIR: 381 -> 382

for shader matmul_id_subgroup_q5_k_f32_f16acc_aligned_l:
 * Instruction Count: 2767 -> 2702
 * SEND Count: 271 -> 263
 * Cycle Count: 274140 -> 268144
 * Max live registers: 248 -> 246
 * Non SSA regs after NIR: 381 -> 382

for shader mul_mat_vec_id_q4_k_q8_1_f32:
 * Instruction Count: 1930 -> 1646
 * SEND Count: 116 -> 71
 * Cycle Count: 1348306 -> 843350
 * Max live registers: 78 -> 84
 * Non SSA regs after NIR: 300 -> 135

for shader mul_mat_vec_id_q5_k_q8_1_f32:
 * Instruction Count: 2207 -> 1922
 * SEND Count: 131 -> 86
 * Cycle Count: 1392012 -> 1037836
 * Max live registers: 90 -> 90
 * Non SSA regs after NIR: 300 -> 135

for shader mul_mat_vec_q4_k_q8_1_f32:
 * Instruction Count: 2029 -> 1749
 * SEND Count: 111 -> 66
 * Cycle Count: 1347278 -> 840118
 * Max live registers: 74 -> 80
 * Non SSA regs after NIR: 299 -> 134

for shader mul_mat_vec_q5_k_q8_1_f32:
 * Instruction Count: 2307 -> 2022
 * SEND Count: 126 -> 81
 * Cycle Count: 1379820 -> 954042
 * Max live registers: 86 -> 86
 * Non SSA regs after NIR: 299 -> 134

On one Arc Pro B60, unsloth/Qwen3.5-35B-A3B-GGUF:UD-Q4_K_XL:
 * pp512: 907.34 ± 9.28 -> 941.94 ± 10.53 (+4%)
 * pp2048: 897.95 ± 1.82 -> 931.55 ± 1.79 (+4%)
 * tg128: 49.49 ± 0.02 -> 49.86 ± 0.05 (+ <1%)

On one Arc Pro B60, unsloth/Qwen3.5-27B-GGUF:Q4_K_S:
 * pp512: 324.13 ± 10.52 -> 354.33 ± 6.81 (+9%)
 * pp2048: 329.80 ± 0.25 -> 357.10 ± 0.06 (+8%)
 * tg128: 17.11 ± 0.01 -> 18.11 ± 0.01 (+6%)

On four Arc Pro B60s, unsloth/Qwen3.5-122B-A10B-GGUF:Q5_K_S with
-sm layer (note that -sm tensor improvements will naturally be
less):
 * pp512: 264.55 ± 2.81 -> 280.45 ± 3.94 (+6%)
 * pp2048: 319.32 ± 2.72 -> 335.70 ± 3.48 (+5%)
 * tg128: 26.39 ± 0.01 -> 26.67 ± 0.01 (+1%)
2026-04-28 17:31:04 +02:00
Jeff Bolz 82209efb7e vulkan: Support F16 OP_FILL (#22177) 2026-04-21 11:01:56 +02:00
Ruben Ortlam b3d758750a vulkan: optimize im2col (#21713)
* vulkan: improve im2col memory write layout

* cap workgroups

* minimal device tuning

* use vendor_id instead of subgroup size
2026-04-15 19:04:51 +02:00
Jeff Bolz 1f30ac0cea vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it (#21572)
* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it

* use FetchContent to get SPIRV-Headers

* Fetch spirv-headers unconditionally

* remove fetchcontent, rely on installed headers

* fix ubuntu job

* Update docs/build.md
2026-04-14 15:17:45 +02:00
Jeff Bolz 6a6780a232 vulkan: Support GGML_TYPE_NVFP4 (#21455)
This adds nvfp4 support for get_rows, dequant, and mul_mat(_id). For
mul_mat, it does not add support for the dp4/q8_1 path, it's all via
fp16/fp32.
2026-04-14 11:34:23 +02:00
Ruben Ortlam 75f3bc94e6 vulkan: Flash Attention DP4A shader for quantized KV cache (#20797)
* use integer dot product for quantized KV flash attention

* small improvements

* fix SHMEM_STAGING indexing

* add missing KV type quants

* fixes

* add supported quants to FA tests

* readd fast paths for <8bit quants

* fix mmq gate and shmem checks
2026-04-13 14:21:31 +02:00
Jeff Bolz 7b69125331 vulkan: Support Q1_0 (#21539)
* vulkan: Support Q1_0

* use get_dm
2026-04-10 08:35:27 +02:00
Ruben Ortlam 8a132faaa0 vulkan: unify type macros to use Vx instead of _VECx (#21605) 2026-04-09 07:31:51 +02:00
Tom Overlund 2a619f6fbc ggml: Vulkan build, Linux -- output error string for errno on fork failure (#20868) (#20904) 2026-04-07 13:54:55 +02:00
mkoker edd4d9bca5 vulkan: add FA dequant for q4_1, q5_0, q5_1, iq4_nl (#21029)
Add dequantize4() implementations for Q4_1, Q5_0, Q5_1, and IQ4_NL
in the flash attention base shader. Register them in the shader
generator, pipeline creation, and enable in the scalar/coopmat1 FA
support check.
2026-04-07 13:41:29 +02:00
Ruben Ortlam 0eb4764182 vulkan: add noncontiguous GLU support (#21081)
* vulkan: add noncontiguous GLU support

* fix compile issue
2026-03-28 08:44:56 +01:00
Jeff Bolz e06c3ab2bc vulkan: change gated_delta_net to shard a column across a subgroup (#20662)
* vulkan: change gated_delta_net to shard a column across a subgroup

This is based on https://github.com/ggml-org/llama.cpp/pull/20391, I used an
LLM to port the CUDA code to Vulkan, and guided to it to make various fixes to
work with Vulkan (e.g. handling different subgroup sizes, unknown mapping of
subgroup to invocation id, using subgroupAdd optionally, etc.).

This fixes a perf regression from the transposing of the values in memory
(!20443).

* vulkan: Spread columns across fewer lanes to reduce the number of workgroups
2026-03-20 12:17:15 +01:00
Eve 07feeaa92e vulkan: dequantize iq4_xs 4 at a time (#20657) 2026-03-19 11:32:04 +01:00
Ruben Ortlam 46dba9fce8 vulkan: fix flash attention dot product precision (#20589) 2026-03-16 10:45:49 +01:00
Georgi Gerganov e30f1fdf74 graph : remove redundant GDN state transposes (#20443)
* ggml : transpose fused GDN state access for coalesced memory reads (#20436)

The fused Gated Delta Net kernel accessed the [S_v, S_v] state matrix
column-wise on row-major storage, causing strided reads (stride S_v =
128 floats = 512 bytes) that waste GPU cache bandwidth. This produced a
39% regression on Qwen3.5-9B (Metal, M4 Max) compared to the unfused
path.

Transpose the state indexing so threads read contiguously:
- Metal: s_ptr[is*S_v] -> s_ptr[is] (stride 1 vs S_v)
- CUDA:  curr_state[i*S_v+col] -> curr_state[col*S_v+i] (coalesced)
- CPU:   restructured loops for row-wise transposed access

Also add --fused-gdn [on|off|auto] CLI flag (mirrors --flash-attn) so
users can control fused GDN independently of auto-detection.

All GATED_DELTA_NET backend-ops tests pass.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* ggml : use SIMD dot products in CPU GDN kernel, couple AR/chunked fused flags

- Replace scalar inner loops with ggml_vec_dot_f32 for SIMD-optimized
  dot products in the CPU fused GDN kernel (delta and attention output)
- Couple fused_gdn_ar and fused_gdn_ch flags in auto-detection: if one
  path lacks device support, disable both to prevent state layout mismatch
  between transposed (fused) and non-transposed (unfused) formats

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* llama : rever fgdn argument changes

* graph : remove GDN state transposes

* vulkan : adapt

* cuda : remove obsolete smem code

---------

Co-authored-by: Paul Flynn <paul@arkavo.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: Oliver Simons <osimons@nvidia.com>
2026-03-13 22:12:54 +02:00
ProgenyAlpha deee23863b vulkan: add GATED_DELTA_NET op support (#20334)
* vulkan: add GATED_DELTA_NET op support

Implements the fused gated delta net recurrence as a Vulkan compute
shader with full support for scalar gate, KDA vector gate, GQA
broadcast, multi-token sequences, and permuted (non-contiguous) q/k
inputs. Specialization constants select head size (32/64/128) and
KDA mode at pipeline creation time.

Passes all 13 test-backend-ops cases on AMD Radeon 890M (RADV GFX1150).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* vulkan: optimize GATED_DELTA_NET shader (Phase 1)

- vec4 dot products on all inner loops (dp4 hardware intrinsic)
- Cache exp(g) in shared memory for KDA path, eliminating ~32K
  redundant global reads and ~16K redundant exp() calls per token
- vec4 fused decay + rank-1 update (3 vec4 ops vs 12 scalar ops)
- Add perf benchmark cases for GATED_DELTA_NET to test-backend-ops

KDA TG: +5.4% throughput. Non-KDA: no regressions.
13/13 test-backend-ops passing on AMD Radeon 890M (RADV GFX1150).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* vulkan: address review feedback for GATED_DELTA_NET

Pipeline array refactor [3][2], A_TYPE/D_TYPE/FLOAT_TYPE shader macros,
scale in push constants, supports_op fix, dispatch restructuring.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* vulkan: use FLOAT_TYPE for buffer/shared declarations, align formatting

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* vulkan: add explicit FLOAT_TYPE casts for buffer loads

Wrap data_q, data_k, and data_g buffer reads with FLOAT_TYPE() casts
to ensure correct behavior across all Vulkan configurations.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* vulkan: fix Q/K broadcast for interleaved head layout

Adapt to the interleaved broadcast convention from #20340:
head_id / rq1 → head_id % neq1

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Progeny Alpha <ProgenyAlpha@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 11:32:04 +01:00
ProgenyAlpha 40c550d4f6 vulkan: fix SSM_CONV PP scaling with large ubatch sizes (#20379)
* vulkan: optimize SSM_CONV workgroup dispatch for large ubatch

Tile tokens into 2D workgroups (32x16) to reduce workgroup launch
overhead at large ubatch sizes. Add vec4 fast path for nc=4 (common
d_conv size). Fixes PP performance degradation with ubatch > 512.

Ref: ggml-org/llama.cpp#18725

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* vulkan: remove unused shared memory declaration in SSM_CONV

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Progeny Alpha <ProgenyAlpha@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 10:03:18 +01:00
Jeff Bolz 246ffc4b05 vulkan: fix l2_norm epsilon handling (#20350) 2026-03-12 06:39:41 +01:00
Jeff Bolz aa429cf507 vulkan: fix OOB check in flash_attn_mask_opt (#20296) 2026-03-12 06:35:49 +01:00
Bertay Eren 0beb8db3a0 ggml-vulkan: add SGN operator, auto-generate Vulkan.csv and ops.md (#20219) 2026-03-09 07:24:16 +01:00
GiantPrince d088d5b74f ggml-vulkan: Add ELU op support (#20183)
* ggml-Vulkan: add ELU support

* ggml-Vulkan: remove extra spaces and variables

* ggml-Vulkan: fix format issue

* ggml-Vulkan: fix format issue

* fix whitespace issue

* Update Vulkan.csv and ops.md
2026-03-08 12:38:17 +01:00
Jeff Bolz cd18a50ea5 vulkan: Fix data races in coopmat1 mul_mat(_id) (#20084)
* vulkan: Fix data races in coopmat1 mul_mat(_id)

Add barriers between coopmat store and regular loads. We sort of got away with
this because it was the same subgroup accessing the values, but it's still a
race and may not work.

* switch to subgroup control barriers
2026-03-08 12:33:48 +01:00
Ruben Ortlam 723c71064d vulkan: fix fp16 Flash Attention on Windows AMD RDNA2 and below (#19921) 2026-02-26 19:11:04 +01:00
Ruben Ortlam aa6f918c1c Vulkan Scalar Flash Attention Refactor (#19625)
* vulkan: allow using fp16 in scalar flash attention shader

* split rows inside of subgroups for faster synchronization

* use row_split when Br >= 4, change reductions to use shared memory if row_split == 1

* use f32 scalar FA if f16 is not supported by device

* fix amd workgroup size issue

* optimize masksh use

* add medium rows FA shader Br size

* fixes

* add padding to mask shmem buffer

* cache q values into registers for KQ

* fuse lf accumulation, pf and v accumulation into a loop

* stage K loads through shmem

* stage V loads through shmem

* only stage through shmem on Nvidia

* default to Bc 32

* also stage V through shmem when this is done for K

* dynamic subgroups for intel

* use vectorized stores

* use float_type for dequantize4 functions

* use smaller scalar rows size for smaller rows count

* relax flash attention split_k condition to allow non-gqa use

* use minimal subgroup size on Intel

* fix shmem support function

* fix rebase issues

* fixes

* Bc 4 for scalar FA is not a valid configuration

* Use wave32 on AMD RDNA for scalar FA

* add Intel shader core count lookup-table

* fix regressions

* device tuning

* tmpsh size fix

* fix editorconfig

* refactor fa tuning logic into a single place

* fix gqa opt logic

* fix block_rows with small n_rows

* amd tuning

* fix hsk=72/80 issue

* tuning

* allow condition skipping for column check

* use float16 for Of if available

* address feedback

* fix bad RDNA performance on head size <= 128 by limiting occupancy

* allow printing pipeline stats

* cleanup and fixes

* limit occupancy for GCN for small batch FA with large HSK

* disable f16 FA for GCN AMD GPUs on the proprietary driver
2026-02-24 08:35:48 +01:00
Jeff Bolz 3ea5360c00 vulkan: fix data race in mul_mat_id shader (#19790) 2026-02-24 07:43:12 +01:00
Ruben Ortlam abb9f3c42b vulkan: fix MMQ shader push constants and multi-dispatch (#19732) 2026-02-19 14:59:16 +01:00
Jeff Bolz d0061be838 vulkan: split mul_mat into multiple dispatches to avoid overflow (#19509)
* vulkan: split mul_mat into multiple dispatches to avoid overflow

The batch dimensions can be greater than the max workgroup count limit,
in which case we need to split into multiple dispatches and pass the base
index through a push constant.

Fall back for the less common p021 and nc variants.

* address feedback
2026-02-18 10:47:10 +01:00
Jeff Bolz dbb023336b vulkan: support L2_NORM with contiguous rows (#19604) 2026-02-14 06:42:04 +01:00
Jeff Bolz 53aef25a88 vulkan: support GGML_OP_SET (#19584) 2026-02-14 06:36:38 +01:00
Jeff Bolz 05a6f0e894 vulkan: restore -inf check in FA shaders (#19582) 2026-02-13 13:35:29 -06:00
ymcki 0e21991472 fix vulkan ggml_acc only works in 3d but not 4d (#19426)
* fix vulkan ggml_acc only works in 3d but not 4d

* removed clamp in test_acc_block

* use the correct stride and its test case

* cuda : fix "supports op" condition

* change src0 to src1 in ggml_vk_acc. Update acc.comp with jeffbolznv\'s suggestion except to keep the boundary check

* version without boundary check

* revert back to boundary check version

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2026-02-13 13:31:37 +01:00
Jeff Bolz 1946e46f4c vulkan: For coopmat2 FA, use fp16 accumulators for the final result (#19376)
The cpu and cuda backends use fp16 for the VKQ accumulator type, this change
does the same for vulkan. This helps particularly with large head sizes which
are very register-limited.

I tried this for the coopmat1 path and it slowed down a bit. I didn't try for
scalar.

I applied the softmax bias that the cuda backend uses to avoid overflow,
although I was not able to reproduce the original bug without it.
2026-02-06 09:15:13 +01:00
Jeff Bolz f9bd518a6b vulkan: make FA mask/softcap enables spec constants (#19309)
* vulkan: make FA mask/softcap enables spec constants

* don't specialize for sinks

* bump timeout a little bit
2026-02-06 08:49:58 +01:00
Jeff Bolz 449ec2ab07 vulkan: Preprocess FA mask to detect all-neg-inf and all-zero. (#19281)
Write out a 2-bit code per block and avoid loading the mask when it
matches these two common cases.

Apply this optimization when the mask is relatively large (i.e. prompt
processing).
2026-02-05 09:26:38 -06:00
Jeff Bolz c342c3b93d vulkan: fix non-contig rope (#19299) 2026-02-05 08:38:59 +01:00
Christian Kastner 7a4ca3cbd9 docs : Minor cleanups (#19252)
* Update old URLs to github.com/ggml-org/

* Bump copyrights
2026-02-02 08:38:55 +02:00
Ruben Ortlam f6b533d898 Vulkan Flash Attention Coopmat1 Refactor (#19075)
* vulkan: use coopmat for flash attention p*v matrix multiplication

* fix P loading issue

* fix barrier position

* remove reduction that is no longer needed

* move max thread reduction into loop

* remove osh padding

* add bounds checks and padding

* remove unused code

* fix shmem sizes, loop duration and accesses

* don't overwrite Qf, add new shared psh buffer instead

* add missing bounds checks

* use subgroup reductions

* optimize

* move bounds check, reduce barriers

* support other Bc values and other subgroup sizes

* remove D_split

* replace Of register array with shared memory Ofsh array

* parallelize HSV across the rowgroups

* go back to Of in registers, not shmem

* vectorize sfsh

* don't store entire K tile in shmem

* fixes

* load large k tiles to shmem on Nvidia

* adapt shared memory host check function to shader changes

* remove Bc 32 case

* remove unused variable

* fix missing mask reduction tmspsh barrier

* fix mask bounds check

* fix rowmax f16 under/overflow to inf

* fix flash_attn_cm2 BLOCK_SIZE preprocessor directives
2026-01-28 18:52:45 +01:00
Jeff Bolz 33f890e579 vulkan: support flash attention GQA/split_k with small batches (#18938) 2026-01-21 17:43:43 +01:00
Jeff Bolz 50b7f076a5 vulkan: Use mul_mat_vec_id for small values of n (#18918)
Change ggml_vk_mul_mat_vec_id_q_f16 to loop over the batch dimension and
update the indexing calculations in get_offsets.

Mat-vec is faster than mat-mat for small values of n. We don't get the same
reuse of the weights as in the non-ID path, but with this the cost is linear
in n rather than n>1 being far slower than n==1.
2026-01-21 16:22:02 +01:00
Ruben Ortlam 635ef78ec5 vulkan: work around Intel fp16 bug in mmq (#18814) 2026-01-14 09:41:23 +01:00
Jeff Bolz 2bbe4c2cf8 vulkan: Use VK_EXT_shader_64bit_indexing to handle large mat_mul(_id) (#18678)
This fixes incoherent output in Llama-4-Maverick-17B-128E-PAB-Q8_0, which
has a mul_mat_id with an A matrix that's Q8_0 8192 x 5120 x 128.

This should work when the number of blocks in the A matrix is less than 2^32
(for mul_mat_vec or mul_mm_cm2), or for mul_mm I think the limit is like
2^32*LOAD_VEC_A elements.

- Divide batch_stride by QUANT_K earlier, so the block index calculation works in 32b.
- Each vk_pipeline_struct has a linked list of pipelines that will allow it to handle
variants. So far this change just adds a single use case for this, compiling with the
e64BitIndexingEXT flag.
- Use the 64b indexing variant when the A matrix is larger than maxStorageBufferRange.

64-bit indexing has some cost - around 3-5% in MoE models, so it's worth the effort
to avoid enabling it unconditionally.
2026-01-12 12:32:13 +01:00
Jeff Bolz cb14b06995 vulkan: optimize ssm_scan (#18630)
* vulkan: optimize ssm_scan

* fix warp vs subgroup naming
2026-01-08 15:16:54 +01:00
Eve 8c77a04cc7 vulkan: more mul mat optimizations (#18533)
* q4_k

* q5_k

* q2_k

* q4_1

* q5_1

* better buf index
2026-01-07 11:13:17 +01:00
Jeff Bolz f1768d8f03 vulkan: fix topk_moe_sigmoid_norm_bias failures in GLM-4.6 (#18582) 2026-01-05 11:51:39 +01:00
Jeff Bolz b37124d2d2 vulkan: handle quantize_q8_1 overflowing the max workgroup count (#18515)
* vulkan: handle quantize_q8_1 overflowing the max workgroup count

* vulkan: Fix small tile size matmul on lavapipe

* fix mul_mat_id failures
2026-01-05 11:30:14 +01:00
Jeff Bolz 18ddaea2ae vulkan: Optimize GGML_OP_CUMSUM (#18417)
* vulkan: Optimize GGML_OP_CUMSUM

There are two paths: The preexisting one that does a whole row per workgroup
in a single shader, and one that splits each row into multiple blocks and does
two passes. The first pass computes partials within a block, the second adds
the block partials to compute the final result. The multipass shader is used
when there are a small number of large rows.

In the whole-row shader, handle multiple elements per invocation.

* use 2 ELEM_PER_THREAD for AMD/Intel

* address feedback
2026-01-02 15:32:30 -06:00
Jeff Bolz 706e3f93a6 vulkan: Implement mmvq for iq1_s/iq1_m (#18450) 2026-01-02 20:19:04 +01:00
Jeff Bolz be47fb9285 vulkan: extend topk_moe to handle sigmoid w/exp_probs_b for nemotron (#18295)
* vulkan: extend topk_moe to handle sigmoid w/exp_probs_b for nemotron

Also handle GGML_OP_SCALE at the end (nemotron, deepseek2).

Fewer pipeline variants and spec constants, just use push constants.

In test_topk_moe, change exp_probs_b to be 1D, matching real networks.

Update test-backend-ops and ggml-backend to allow verifying multiple outputs
in a fusion test (topk_moe has two outputs). Previously only the final node
was verified.

* change test_topk_moe to allow results in arbitrary order

* disable sigmoid fusion for moltenvk
2026-01-01 08:58:27 +01:00
Jeff Bolz c9ced4910b vulkan: preprocess mul_mat_id experts and discard workgroups more quickly (#18352)
Run a preprocess to count how many times each expert is used, and use this to
quickly discard workgroups that aren't needed.
2025-12-26 16:12:58 -06:00
Jeff Bolz 7ac8902133 vulkan: optimize decodeFuncB in coopmat2 mul_mat_id shader (#18349)
* vulkan: Use BK=32 for coopmat2 mul_mat_id

* vulkan: optimize decodeFuncB in coopmat2 mul_mat_id shader

Disable robustness, remove the OOB check in decodeFuncB, and initialize the
row_ids to zero to avoid OOB access.

Don't slice/offset the B matrix to ic * BN, only to adjust the coord back down
to the range [0, BN) in decodeFuncB. Instead just slice with a row offset of
zero and remove the '& (BN - 1)'. This allows the compiler to common some of
the shared memory loads.
2025-12-26 18:15:50 +01:00