vulkan: add GATED_DELTA_NET op support (#20334)
* vulkan: add GATED_DELTA_NET op support Implements the fused gated delta net recurrence as a Vulkan compute shader with full support for scalar gate, KDA vector gate, GQA broadcast, multi-token sequences, and permuted (non-contiguous) q/k inputs. Specialization constants select head size (32/64/128) and KDA mode at pipeline creation time. Passes all 13 test-backend-ops cases on AMD Radeon 890M (RADV GFX1150). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * vulkan: optimize GATED_DELTA_NET shader (Phase 1) - vec4 dot products on all inner loops (dp4 hardware intrinsic) - Cache exp(g) in shared memory for KDA path, eliminating ~32K redundant global reads and ~16K redundant exp() calls per token - vec4 fused decay + rank-1 update (3 vec4 ops vs 12 scalar ops) - Add perf benchmark cases for GATED_DELTA_NET to test-backend-ops KDA TG: +5.4% throughput. Non-KDA: no regressions. 13/13 test-backend-ops passing on AMD Radeon 890M (RADV GFX1150). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * vulkan: address review feedback for GATED_DELTA_NET Pipeline array refactor [3][2], A_TYPE/D_TYPE/FLOAT_TYPE shader macros, scale in push constants, supports_op fix, dispatch restructuring. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * vulkan: use FLOAT_TYPE for buffer/shared declarations, align formatting Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * vulkan: add explicit FLOAT_TYPE casts for buffer loads Wrap data_q, data_k, and data_g buffer reads with FLOAT_TYPE() casts to ensure correct behavior across all Vulkan configurations. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * vulkan: fix Q/K broadcast for interleaved head layout Adapt to the interleaved broadcast convention from #20340: head_id / rq1 → head_id % neq1 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Progeny Alpha <ProgenyAlpha@users.noreply.github.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -987,6 +987,8 @@ void process_shaders() {
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string_to_spv("rwkv_wkv7_f32", "wkv7.comp", merge_maps(base_dict, {{"A_TYPE", "float"}}));
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string_to_spv("gated_delta_net_f32", "gated_delta_net.comp", merge_maps(base_dict, {{"FLOAT_TYPE", "float"}}));
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string_to_spv("opt_step_adamw_f32", "opt_step_adamw.comp", merge_maps(base_dict, {{"A_TYPE", "float"}}));
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string_to_spv("opt_step_sgd_f32", "opt_step_sgd.comp", merge_maps(base_dict, {{"A_TYPE", "float"}}));
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