vulkan: add LOG operation support for F32 and F16 (#17183)
* vulkan: add LOG operation support for F32 and F16 Part of #14909. * vulkan: Fix LOG operation types * docs: Update operation support documentation for Vulkan LOG operation * vulkan: fix log_f16 shader * docs: restore missing LOG test cases and regenerate ops.md
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@@ -0,0 +1,17 @@
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#version 450
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#include "types.glsl"
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#include "generic_unary_head.glsl"
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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void main() {
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const uint idx = get_idx();
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if (idx >= p.ne) {
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return;
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}
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const FLOAT_TYPE val = FLOAT_TYPE(data_a[get_aoffset() + src0_idx(idx)]);
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data_d[get_doffset() + dst_idx(idx)] = D_TYPE(log(val));
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}
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@@ -802,6 +802,9 @@ void process_shaders() {
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string_to_spv("cos_f32", "cos.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
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string_to_spv("log_f32", "log.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
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string_to_spv("log_f16", "log.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}, {"FLOAT_TYPE", "float"}});
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string_to_spv("clamp_f32", "clamp.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
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string_to_spv("pad_f32", "pad.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
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