Fix locale-dependent float printing in GGUF metadata (#17331)
* Set C locale for consistent float formatting across all binaries. * Add C locale setting to all tools binaries Add std::setlocale(LC_NUMERIC, "C") to all 16 binaries in the tools/ directory to ensure consistent floating-point formatting. * Apply suggestion from @JohannesGaessler --------- Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
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@@ -1,13 +1,14 @@
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#include "ggml.h"
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#include "gguf.h"
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#include <cstdlib> /* abort() */
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#include <algorithm>
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#include <clocale>
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#include <cstddef>
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#include <cstdio>
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#include <string>
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#include <stdexcept>
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#include <algorithm>
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#include <cstdlib> /* abort() */
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#include <cstring>
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#include <stdexcept>
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#include <string>
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#include <sstream>
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#include <fstream>
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@@ -626,6 +627,8 @@ static hash_exit_code_t gguf_hash(const hash_params & hash_params) {
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}
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int main(int argc, const char ** argv) {
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std::setlocale(LC_NUMERIC, "C");
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hash_params params;
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manifest_check_params manifest_check;
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hash_params_parse(argc, argv, params);
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