ggml webgpu: faster normal quant and some k-quant matrix operations, better shader parameter handling (#20173)
* K quant speedup (#20) * Basic JIT compilation for mul_mat, get_rows, and scale (#17) * scale jit working * preliminary working jit for getrows and mulmat, needs refining * simplified mul_mat preprocessing switch statement * get_rows fixes, mul_mat refinement * formatted + last edits * removed some extraneous prints * fixed get_rows, fixed workgroup dispatch in mul_mat. no gibberish * small fix * some changes, working * get_rows and mul_mat jit fixed and working * Update formatting * formatting * Add header --------- Co-authored-by: Neha Abbas <nehaabbas@ReeseLevines-MacBook-Pro.local> Co-authored-by: Reese Levine <reeselevine1@gmail.com> * Start work on all-encompassing shader library * refactor argmax, set_rows * Refactor all but flashattention, mat mul * no gibberish, all k quants added, merged * vec memory fix * q6_k matching metal on my machine, tests passing * Set tile size for q6_k separately * Separate out fast shaders --------- Co-authored-by: neha-ha <137219201+neha-ha@users.noreply.github.com> * Move towards writeBuffer for params * Move away from multiple buffers for set_rows errors, remove host buffer for parameter buffers, minor cleanups * Remove extra file * Formatting --------- Co-authored-by: neha-ha <137219201+neha-ha@users.noreply.github.com>
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@@ -42,11 +42,20 @@
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#define WEBGPU_MUL_MAT_SUBGROUP_MATRIX_N 2
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// Matrix-vector multiplication parameters
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#define WEBGPU_MUL_MAT_VEC_WG_SIZE 256
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#define WEBGPU_MUL_MAT_VEC_WG_SIZE 256
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// Must be multiple of 4 to work with vectorized paths, and must divide
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// mul_mat_vec wg size
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#define WEBGPU_MUL_MAT_VEC_OUTPUTS_PER_WG 64
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#define WEBGPU_MUL_MAT_VEC_TILE_K 256
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#define WEBGPU_MUL_MAT_VEC_FLOAT_OUTPUTS_PER_WG 64
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#define WEBGPU_MUL_MAT_VEC_FLOAT_TILE_K 256
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#define WEBGPU_MUL_MAT_VEC_LEGACY_Q_OUTPUTS_PER_WG 64
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#define WEBGPU_MUL_MAT_VEC_LEGACY_Q_TILE_K 256
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// Requires 32 threads per output (wg_size/outputs_per_wg == 32)
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#define WEBGPU_MUL_MAT_VEC_K_Q_OUTPUTS_PER_WG 8
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// Requires at least two (and multiple of 2) k-quant blocks per tile
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#define WEBGPU_MUL_MAT_VEC_K_Q_TILE_K 512
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// default size for legacy matrix multiplication
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#define WEBGPU_MUL_MAT_WG_SIZE 256
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@@ -199,7 +208,8 @@ struct ggml_webgpu_binary_pipeline_key {
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bool src_overlap;
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bool operator==(const ggml_webgpu_binary_pipeline_key & other) const {
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return type == other.type && op == other.op && inplace == other.inplace && overlap == other.overlap && src_overlap == other.src_overlap;
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return type == other.type && op == other.op && inplace == other.inplace && overlap == other.overlap &&
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src_overlap == other.src_overlap;
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}
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};
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@@ -749,6 +759,36 @@ class ggml_webgpu_shader_lib {
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std::vector<std::string> defines;
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std::string variant = "mul_mat_vec";
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// src0 type (matrix row)
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switch (context.src0->type) {
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case GGML_TYPE_F32:
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defines.push_back("SRC0_INNER_TYPE=f32");
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defines.push_back("MUL_ACC_FLOAT");
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variant += "_f32";
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break;
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case GGML_TYPE_F16:
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defines.push_back("SRC0_INNER_TYPE=f16");
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defines.push_back("MUL_ACC_FLOAT");
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variant += "_f16";
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break;
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default:
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{
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// Quantized types: use helpers but accumulate in f16
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const struct ggml_type_traits * src0_traits = ggml_get_type_traits(context.src0->type);
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std::string src0_name = src0_traits->type_name;
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std::string type_upper = src0_name;
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variant += "_" + src0_name;
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std::transform(type_upper.begin(), type_upper.end(), type_upper.begin(), ::toupper);
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defines.push_back("BYTE_HELPERS");
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defines.push_back("MUL_ACC_" + type_upper);
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// For fast path we always dequantize from f16 inside the shader
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defines.push_back("SRC0_INNER_TYPE=f16");
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break;
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}
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}
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// src1 type (vector)
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switch (context.src1->type) {
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case GGML_TYPE_F32:
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@@ -763,39 +803,21 @@ class ggml_webgpu_shader_lib {
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GGML_ABORT("Unsupported src1 type for mul_mat_vec shader");
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}
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// src0 type (matrix row)
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switch (context.src0->type) {
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case GGML_TYPE_F32:
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defines.push_back("SRC0_INNER_TYPE=f32");
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defines.push_back("MUL_ACC_FLOAT");
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break;
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case GGML_TYPE_F16:
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defines.push_back("SRC0_INNER_TYPE=f16");
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defines.push_back("MUL_ACC_FLOAT");
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break;
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default:
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{
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// Quantized types: use helpers but accumulate in f16
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const struct ggml_type_traits * src0_traits = ggml_get_type_traits(context.src0->type);
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std::string src0_name = src0_traits->type_name;
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std::string type_upper = src0_name;
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std::transform(type_upper.begin(), type_upper.end(), type_upper.begin(), ::toupper);
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defines.push_back("BYTE_HELPERS");
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defines.push_back("MUL_ACC_" + type_upper);
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// For fast path we always dequantize from f16 inside the shader
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defines.push_back("SRC0_INNER_TYPE=f16");
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break;
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}
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}
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// VEC/SCALAR controls
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defines.push_back(key.vectorized ? "VEC" : "SCALAR");
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uint32_t wg_size = WEBGPU_MUL_MAT_VEC_WG_SIZE;
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uint32_t tile_k = WEBGPU_MUL_MAT_VEC_TILE_K;
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uint32_t outputs_per_wg = WEBGPU_MUL_MAT_VEC_OUTPUTS_PER_WG;
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uint32_t tile_k = WEBGPU_MUL_MAT_VEC_FLOAT_TILE_K;
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uint32_t outputs_per_wg = WEBGPU_MUL_MAT_VEC_FLOAT_OUTPUTS_PER_WG;
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if (key.src0_type >= GGML_TYPE_Q2_K) {
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tile_k = WEBGPU_MUL_MAT_VEC_K_Q_TILE_K;
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outputs_per_wg = WEBGPU_MUL_MAT_VEC_K_Q_OUTPUTS_PER_WG;
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} else if (key.src0_type >= GGML_TYPE_Q4_0) {
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tile_k = WEBGPU_MUL_MAT_VEC_LEGACY_Q_TILE_K;
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outputs_per_wg = WEBGPU_MUL_MAT_VEC_LEGACY_Q_OUTPUTS_PER_WG;
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}
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defines.push_back(std::string("WG_SIZE=") + std::to_string(wg_size));
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defines.push_back(std::string("TILE_K=") + std::to_string(tile_k));
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defines.push_back(std::string("OUTPUTS_PER_WG=") + std::to_string(outputs_per_wg));
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@@ -1061,10 +1083,10 @@ class ggml_webgpu_shader_lib {
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webgpu_pipeline get_binary_pipeline(const ggml_webgpu_shader_lib_context & context) {
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ggml_webgpu_binary_pipeline_key key = {
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.type = context.dst->type,
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.op = context.dst->op,
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.inplace = context.inplace,
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.overlap = context.overlap,
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.type = context.dst->type,
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.op = context.dst->op,
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.inplace = context.inplace,
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.overlap = context.overlap,
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.src_overlap = context.src_overlap,
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};
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