chore : correct typos [no ci] (#20041)
* fix(docs): correct typos found during code review Non-functional changes only: - Fixed minor spelling mistakes in comments - Corrected typos in user-facing strings - No variables, logic, or functional code was modified. Signed-off-by: Marcel Petrick <mail@marcelpetrick.it> * Update docs/backend/CANN.md Co-authored-by: Aaron Teo <taronaeo@gmail.com> * Revert "Auxiliary commit to revert individual files from 846d1c301281178efbc6ce6060ad34c1ebe45af8" This reverts commit 02fcf0c7db661d5ff3eff96b2b2db9fdb7213256. * Update tests/test-backend-ops.cpp Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com> * Update tests/test-backend-ops.cpp Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com> --------- Signed-off-by: Marcel Petrick <mail@marcelpetrick.it> Co-authored-by: Aaron Teo <taronaeo@gmail.com> Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
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@@ -595,7 +595,7 @@ You can verify that KleidiAI is being used by running
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```bash
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./build/bin/llama-cli -m PATH_TO_MODEL -p "What is a car?"
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```
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If KleidiAI is enabled, the ouput will contain a line similar to:
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If KleidiAI is enabled, the output will contain a line similar to:
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```
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load_tensors: CPU_KLEIDIAI model buffer size = 3474.00 MiB
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```
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@@ -699,7 +699,7 @@ To read documentation for how to build on Android, [click here](./android.md)
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## WebGPU [In Progress]
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The WebGPU backend relies on [Dawn](https://dawn.googlesource.com/dawn). Follow the instructions [here](https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/quickstart-cmake.md) to install Dawn locally so that llama.cpp can find it using CMake. The currrent implementation is up-to-date with Dawn commit `bed1a61`.
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The WebGPU backend relies on [Dawn](https://dawn.googlesource.com/dawn). Follow the instructions [here](https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/quickstart-cmake.md) to install Dawn locally so that llama.cpp can find it using CMake. The current implementation is up-to-date with Dawn commit `bed1a61`.
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In the llama.cpp directory, build with CMake:
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