16 Commits

Author SHA1 Message Date
4148e8b861 Уточнены требования к формулировке сообщений коммитов 2026-04-08 15:06:57 +03:00
3c893cd0d9 Дополнить AGENTS.md правилом повторной отправки 2026-04-08 15:04:52 +03:00
2a7b6d9395 Дополнить AGENTS.md правилом про предложение нового релиза 2026-04-08 15:01:53 +03:00
4bb64d35da Добавить AGENTS.md с правилами работы по проекту 2026-04-08 12:39:58 +03:00
cb92587449 feat: add Russian glossary for D&D terminology 2026-04-08 11:42:39 +03:00
84c9baa2d5 chore: delete build script for BG3 Russian package 2026-04-08 01:30:22 +03:00
a60aa56477 Run CI only for tags and manual dispatch
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Build Mod Package / build (push) Successful in 18s
2026-04-08 01:16:56 +03:00
6d1186b60a Derive mod version from release tag during build
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Build Mod Package / build (push) Failing after 11s
2026-04-08 01:10:17 +03:00
83dcb77425 Stage package sources in temp directory
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Build Mod Package / build (push) Successful in 6s
2026-04-08 00:58:51 +03:00
e67c7e6093 Add fallback package source strategies to build script
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Build Mod Package / build (push) Failing after 5s
2026-04-08 00:56:22 +03:00
6030d10069 Move packaging logic into scripts and fix release metadata
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Build Mod Package / build (push) Failing after 5s
2026-04-08 00:49:44 +03:00
05259e1f26 Build package from clean staging directory
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Build Mod Package / build (push) Failing after 5s
2026-04-08 00:29:28 +03:00
3476112815 Pack workspace root for BG3 package build
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Build Mod Package / build (push) Failing after 5s
2026-04-08 00:26:40 +03:00
ca2b0ec3a1 Fix Divine pack command and validate package output
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Build Mod Package / build (push) Failing after 5s
2026-04-08 00:24:51 +03:00
68d3f4f9a3 Generate BG3ModManager info.json in release archive
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Build Mod Package / build (push) Successful in 8s
2026-04-08 00:15:37 +03:00
b90488ed6d Publish versioned release archive from Gitea CI
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Build Mod Package / build (push) Successful in 6s
2026-04-08 00:08:03 +03:00
6 changed files with 553 additions and 32 deletions

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@@ -2,15 +2,12 @@ name: Build Mod Package
on:
push:
branches:
- main
- master
tags:
- "v*"
workflow_dispatch:
permissions:
contents: read
contents: write
jobs:
build:
@@ -68,10 +65,6 @@ jobs:
- name: Build .pak
run: |
$ErrorActionPreference = "Stop"
$workspace = "${{ gitea.workspace }}"
$modsPath = [System.IO.Path]::GetFullPath((Join-Path $workspace "Mods"))
$packagePath = [System.IO.Path]::GetFullPath((Join-Path $workspace "build/DnD 5.5e AIO Russian.pak"))
$zipPath = [System.IO.Path]::GetFullPath((Join-Path $workspace "build/DnD 5.5e AIO Russian.zip"))
$divine = Get-ChildItem -Path ".tools/lslib" -Recurse -File |
Where-Object { $_.Name -ieq "Divine.exe" } |
Select-Object -First 1
@@ -80,24 +73,88 @@ jobs:
throw "Divine.exe was not found in the downloaded LSLib release."
}
& $divine.FullName -a create-package -g bg3 -s $modsPath -d $packagePath
if (-not (Test-Path -LiteralPath "build/DnD 5.5e AIO Russian.pak")) {
throw "Package was not created."
}
if (Test-Path -LiteralPath $zipPath) {
Remove-Item -LiteralPath $zipPath -Force
}
Compress-Archive -LiteralPath $packagePath -DestinationPath $zipPath -CompressionLevel Optimal
if (-not (Test-Path -LiteralPath $zipPath)) {
throw "ZIP archive was not created."
}
& ".\\scripts\\build.ps1" -DivinePath $divine.FullName -Workspace "${{ gitea.workspace }}" -VersionTag "${{ gitea.ref_name }}"
- name: Show build result
run: |
$ErrorActionPreference = "Stop"
Get-ChildItem "build/DnD 5.5e AIO Russian.pak", "build/DnD 5.5e AIO Russian.zip" |
$workspace = "${{ gitea.workspace }}"
$refName = "${{ gitea.ref_name }}"
$archiveBaseName = "DnD 5.5e AIO Russian"
if ($refName -and $refName -like "v*") {
$archiveBaseName = "DnD 5.5e AIO Russian $refName"
}
$zipPath = [System.IO.Path]::GetFullPath((Join-Path $workspace "build/$archiveBaseName.zip"))
Get-ChildItem "build/DnD 5.5e AIO Russian.pak", "build/info.json", $zipPath |
Select-Object FullName, Length, LastWriteTime
- name: Publish archive to release
if: startsWith(gitea.ref, 'refs/tags/v')
run: |
$ErrorActionPreference = "Stop"
$workspace = "${{ gitea.workspace }}"
$serverUrl = "${{ gitea.server_url }}"
$repository = "${{ gitea.repository }}"
$tagName = "${{ gitea.ref_name }}"
$zipPath = [System.IO.Path]::GetFullPath((Join-Path $workspace "build/DnD 5.5e AIO Russian $tagName.zip"))
$assetName = [System.IO.Path]::GetFileName($zipPath)
$repoParts = $repository.Split("/", 2)
if ($repoParts.Length -ne 2) {
throw "Could not parse repository owner and name from '$repository'."
}
if (-not (Test-Path -LiteralPath $zipPath)) {
throw "Release archive was not found at '$zipPath'."
}
$owner = $repoParts[0]
$repo = $repoParts[1]
$apiBase = "$serverUrl/api/v1/repos/$owner/$repo"
$headers = @{
Authorization = "token ${{ secrets.GITEA_TOKEN }}"
Accept = "application/json"
}
$release = $null
try {
$release = Invoke-RestMethod -Method Get -Uri "$apiBase/releases/tags/$tagName" -Headers $headers
} catch {
$statusCode = $null
if ($_.Exception.Response) {
$statusCode = [int]$_.Exception.Response.StatusCode
}
if ($statusCode -ne 404) {
throw
}
}
if (-not $release) {
$releaseBody = @{
tag_name = $tagName
name = $tagName
target_commitish = "${{ gitea.sha }}"
draft = $false
prerelease = $false
} | ConvertTo-Json
$release = Invoke-RestMethod -Method Post -Uri "$apiBase/releases" -Headers $headers -ContentType "application/json" -Body $releaseBody
}
$existingAsset = $null
if ($release.assets) {
$existingAsset = $release.assets | Where-Object { $_.name -eq $assetName } | Select-Object -First 1
}
if ($existingAsset) {
Invoke-RestMethod -Method Delete -Uri "$apiBase/releases/$($release.id)/assets/$($existingAsset.id)" -Headers $headers
}
$uploadHeaders = @{
Authorization = "token ${{ secrets.GITEA_TOKEN }}"
Accept = "application/json"
}
Invoke-WebRequest -Method Post -Uri "$apiBase/releases/$($release.id)/assets?name=$([uri]::EscapeDataString($assetName))" -Headers $uploadHeaders -ContentType "application/octet-stream" -InFile $zipPath

2
.gitignore vendored
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@@ -1,4 +1,6 @@
build/
build-stage*
.tools/
*.pak
*.tmp
*.temp

152
AGENTS.md Normal file
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@@ -0,0 +1,152 @@
# AGENTS.md
## Project Overview
This repository contains a standalone Russian localization mod for **Baldur's Gate 3**:
- Mod name: `DnD 5.5e All-in-One BEYOND Russian Localization`
- Mod folder: `Mods/DnD 5.5e AIO Russian`
- Base/original mod dependency: `DnD 5.5e All-in-One BEYOND`
- Original mod repository: `https://github.com/Yoonmoonsik/dnd55e`
- Original dependency UUID: `897914ef-5c96-053c-44af-0be823f895fe`
This repository is for the localization mod only. It must not gain gameplay logic, Script Extender files, or unrelated assets.
## Repository Rules
- Keep the repository source-only.
- Do not commit `.pak` artifacts.
- Do not commit temporary build outputs.
- Do not add gameplay or script content unrelated to localization/release packaging.
- Keep the localization folder and metadata consistent with the packaged mod.
## Current Important Paths
- Mod sources: `Mods/DnD 5.5e AIO Russian`
- Localization XML: `Mods/DnD 5.5e AIO Russian/Localization/Russian/russian.xml`
- Mod metadata: `Mods/DnD 5.5e AIO Russian/meta.lsx`
- CI workflow: `.gitea/workflows/build.yml`
- Main build script: `scripts/build.ps1`
## Build And Release Model
The authoritative build logic lives in:
- `scripts/build.ps1`
The Gitea workflow should stay thin and only:
1. prepare the workspace
2. download `Divine`
3. call `scripts/build.ps1`
4. publish the release zip for tag builds
### Current Build Outputs
The build script produces:
- `build/DnD 5.5e AIO Russian.pak`
- `build/info.json`
- `build/DnD 5.5e AIO Russian <tag>.zip` for tagged builds
The release zip is expected to contain:
- the built `.pak`
- `info.json`
## Packaging Notes
The package must contain only the BG3 mod structure under `Mods/...`.
Verified expected extracted `.pak` structure:
- `Mods/DnD 5.5e AIO Russian/meta.lsx`
- `Mods/DnD 5.5e AIO Russian/Localization/Russian/russian.xml`
Do not allow `.git`, `.gitea`, `scripts`, `tools`, `.tools`, `build`, or staging directories into the `.pak`.
## Important Packaging Behavior
There is a runner-specific packaging quirk:
- `Divine` can produce a broken 48-byte `.pak` on the CI runner depending on the source path.
- Current mitigation is implemented in `scripts/build.ps1`.
- The script uses staged sources and fallback packaging attempts.
- Staging is performed in `%TEMP%`, not in a dot-prefixed directory inside the repo.
If packaging breaks again, debug the source path and unpack the resulting `.pak` locally to verify actual contents.
## Versioning
Version displayed by BG3ModManager should be derived from the release tag.
Current behavior:
- `scripts/build.ps1` derives `Version64` from tags like `v0.1.0`
- the computed version is written into:
- generated `info.json`
- staged `meta.lsx` before packaging
Do not manually hardcode release versions in the committed `meta.lsx` for each release if CI can derive them from tags.
## info.json Expectations
`info.json` is generated during build and should remain aligned with BG3/BG3ModManager expectations.
Current expected shape:
- top-level `Mods`
- top-level `MD5`
- per-mod fields:
- `Author`
- `Name`
- `Folder`
- `Version`
- `Description`
- `UUID`
- `Created`
- `Dependencies`
- `Group`
Current dependency model:
- `Dependencies` is an array of dependency UUIDs
- current dependency UUID:
- `897914ef-5c96-053c-44af-0be823f895fe`
## CI Trigger Policy
Current workflow policy:
- run on tags `v*`
- run on manual dispatch
- do not run on every push to `main`
## Git / Collaboration Preferences
User preference:
- after making changes, ask for permission before committing
- if the user approves, commit and push immediately
- for significant changes, propose moving work into a separate branch
- feature/fix branches must use the prefix `feat/` or `fix/`
- after finishing work in a `feat/` or `fix/` branch, propose merging it back into `main`
- comments and commit messages should be written in Russian
- commit messages should describe what was done, not what should be done
- if changes affect files that go into the final `.pak`, or change the build/release process, propose releasing the next version
- if push fails, retry up to two more times with a 3-second pause between attempts
Do not auto-commit or auto-push without explicit user approval.
## Cleanup Expectations
Temporary directories and debug artifacts should not remain in the repository.
Ignored paths currently include:
- `build/`
- `build-stage*`
- `.tools/`
- `*.pak`
If local debugging creates additional temporary folders, remove them when done unless the user explicitly wants to keep them.

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@@ -0,0 +1,133 @@
{
"Ability Check": "проверка характеристики",
"Advantage": "преимущество",
"Aid": "Подмога",
"Armor Class": "класс доспеха",
"Attack Action": "действие «Атака»",
"Attack Roll": "бросок атаки",
"Bardic Inspiration": "Вдохновение барда",
"Bardic Inspiration die": "кубик Вдохновения барда",
"Beguiling Magic": "Чарующая магия",
"Blessed Healer": "Благословенный целитель",
"Blessed Strikes": "Благословенные удары",
"Bonus Action": "бонусное действие",
"Bonus Unarmed Strike": "Бонусная безоружная атака",
"Brutal Strike": "Жестокий удар",
"Cantrip": "заговор",
"Cantrips": "заговоры",
"Channel Divinity": "Направление божественной энергии",
"Circle Forms": "Облики круга",
"Circle of the Moon Spells": "Заклинания круга Луны",
"Cleave": "Рассечение",
"Concentration": "концентрация",
"Countercharm": "Контрочарование",
"Cutting Words": "Едкие слова",
"D20 Test": "проверка к20",
"Danger Sense": "Чувство опасности",
"Dash": "Рывок",
"Deflect Attacks": "Отклонение атак",
"Disadvantage": "помеха",
"Disciple of Life": "Ученик жизни",
"Disengage": "Отход",
"Divine Order": "Божественный порядок",
"Divine Spark": "Божественная искра",
"Druidic": "Друидический",
"Eldritch Strike": "Мистический удар",
"Elemental Fury": "Стихийная ярость",
"Empowered Strikes": "Усиленные удары",
"Evasion": "Ускользание",
"Extra Attack": "Дополнительная атака",
"Font of Inspiration": "Источник вдохновения",
"Forceful Blow": "Мощный удар",
"Fount of Moonlight": "Фонтан лунного света",
"Frenzy": "Неистовство",
"Graze": "Задевание",
"Guidance": "Наставление",
"Hamstring Blow": "Удар по сухожилиям",
"Heavy Armor": "тяжёлые доспехи",
"Heightened Focus": "Обострённый фокус",
"Heroic Inspiration": "Героическое вдохновение",
"Heroic Warrior": "Героический воин",
"Hit Points": "очки здоровья",
"Improved Combat Superiority": "Усовершенствованное превосходство в бою",
"Improved Warding Flare": "Улучшенная защитная вспышка",
"Indomitable": "Несгибаемая воля",
"Instinctive Pounce": "Интуитивный рывок",
"Invoke Duplicity": "Призыв двойника",
"Light": "Свет",
"Long Rest": "длительный отдых",
"Magic Action": "действие «Магия»",
"Magician": "Маг",
"Mantle of Inspiration": "Мантия вдохновения",
"Martial Arts": "Боевые искусства",
"Martial weapons": "воинское оружие",
"Mastery Properties": "свойства мастерства",
"Medium Armor": "средние доспехи",
"Mind Magic": "Магия разума",
"Mindless Rage": "Безрассудная ярость",
"Moonlight Step": "Лунный шаг",
"Moonlight Step Charge": "заряд «Лунного шага»",
"Necrotic Damage": "урон некротической энергией",
"Nick": "Надрез",
"Opportunity Attack": "атака по возможности",
"Opportunity Attacks": "атаки по возможности",
"Patient Defense": "Выжидательная оборона",
"Poison Spray": "Брызги яда",
"Potent Spellcasting": "Мощное заклинание",
"Preserve Life": "Сохранение жизни",
"Primal Knowledge": "Первозданное знание",
"Primal Order": "Первозданный уклад",
"Primal Strike": "Первобытный удар",
"Produce Flame": "Создание пламени",
"Proficiency Bonus": "бонус мастерства",
"Proficient": "владение",
"Protector": "Защитник",
"Purity of Body": "Чистота тела",
"Push": "Отталкивание",
"Radiant Damage": "урон излучением",
"Rage": "Ярость",
"Reaction": "реакция",
"Reckless Attack": "Безрассудная атака",
"Redirect Attacks": "Перенаправление атак",
"Relentless Rage": "Неудержимая ярость",
"Remarkable Athlete": "Выдающийся атлет",
"Resistance": "Сопротивление",
"Retaliation": "Возмездие",
"Sacred Flame": "Священное пламя",
"Sap": "Утомление",
"Saving Throw": "спасбросок",
"Sear Undead": "Выжигание нежити",
"Second Wind": "Второе дыхание",
"Self-Restoration": "Самоисцеление",
"Shillelagh": "Дубинка",
"Short Rest": "короткий отдых",
"Slow": "Замедление",
"Slow Fall": "Замедление падения",
"Spare the Dying": "Пощада умирающему",
"Spell Slot": "ячейка заклинаний",
"Starry Wisp": "Звёздная искра",
"Step of the Wind": "Шаг ветра",
"Tactical Master": "Мастер тактики",
"Tactical Mind": "Тактический ум",
"Tactical Shift": "Тактический манёвр",
"Temporary Hit Points": "временные очки здоровья",
"Thaumaturge": "Чудотворец",
"Thaumaturgy": "Чудотворство",
"Thorn Whip": "Колючий бич",
"Thunderclap": "Раскат грома",
"Toll the Dead": "Погребальный звон",
"Topple": "Опрокидывание",
"Tricksters Transposition": "Перемещение обманщика",
"Unarmored Defense": "Защита без доспехов",
"Unarmored Movement": "Бездоспешное передвижение",
"Uncanny Metabolism": "Необычный метаболизм",
"Unfettered Mind": "Свободный разум",
"Vex": "Досада",
"Warden": "Страж",
"Warding Flare": "Защитная вспышка",
"Weapon Mastery": "мастерство владения оружием",
"Wild Resurgence": "Возрождение дикого облика",
"Wild Shape": "Дикий облик",
"Wild Shape Charge": "заряд «Дикого облика»",
"Word of Radiance": "Сияющее слово"
}

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@@ -1,7 +1,189 @@
param(
[string]$DivinePath = "Divine",
[string]$Workspace = (Get-Location).Path,
[string]$VersionTag = "",
[string]$ModFolder = "DnD 5.5e AIO Russian",
[string]$PackageName = "DnD 5.5e AIO Russian.pak",
[string]$ArchiveBaseName = "DnD 5.5e AIO Russian",
[string]$ModName = "DnD 5.5e All-in-One BEYOND Russian Localization",
[string]$ModUuid = "6401e84d-daf2-416d-adeb-99c03a2487a6",
[string]$ModAuthor = "MikhailRaw",
[string]$ModDescription = "Russian Localization",
[string]$ModVersion64 = "36028797018963968",
[string]$ModGroup = "6401e84d-daf2-416d-adeb-99c03a2487a6",
[string]$DependencyUuid = "897914ef-5c96-053c-44af-0be823f895fe",
[string]$DependencyVersion64 = "36028797018963968"
)
$ErrorActionPreference = "Stop"
if (-not (Test-Path -LiteralPath "build")) {
New-Item -ItemType Directory -Path "build" | Out-Null
function Convert-VersionTagToVersion64 {
param(
[string]$Tag,
[string]$FallbackVersion64
)
if (-not $Tag) {
return [int64]$FallbackVersion64
}
Divine -a pack -s Mods -d "build/DnD 5.5e AIO Russian.pak"
$normalized = $Tag
if ($normalized.StartsWith("v")) {
$normalized = $normalized.Substring(1)
}
if ($normalized -notmatch '^\d+(\.\d+){0,3}$') {
return [int64]$FallbackVersion64
}
$parts = $normalized.Split(".")
$numbers = @(0, 0, 0, 0)
for ($i = 0; $i -lt $parts.Length; $i++) {
$numbers[$i] = [int]$parts[$i]
}
return ([int64]$numbers[0] -shl 55) -bor ([int64]$numbers[1] -shl 47) -bor ([int64]$numbers[2] -shl 31) -bor [int64]$numbers[3]
}
$workspacePath = [System.IO.Path]::GetFullPath($Workspace)
$modsPath = Join-Path $workspacePath "Mods"
$modPath = Join-Path $modsPath $ModFolder
$buildPath = Join-Path $workspacePath "build"
$stagingRoot = Join-Path $env:TEMP "bg3-dnd55e-russian-localization-stage"
$stagingPath = Join-Path $stagingRoot "build-stage"
$packagePath = Join-Path $buildPath $PackageName
$tempPackagePath = Join-Path $env:TEMP $PackageName
$archiveName = $ArchiveBaseName
if ($VersionTag) {
$archiveName = "$ArchiveBaseName $VersionTag"
}
$zipPath = Join-Path $buildPath "$archiveName.zip"
$infoJsonPath = Join-Path $buildPath "info.json"
$resolvedVersion64 = Convert-VersionTagToVersion64 -Tag $VersionTag -FallbackVersion64 $ModVersion64
if (-not (Test-Path -LiteralPath $DivinePath)) {
$resolvedCommand = Get-Command $DivinePath -ErrorAction SilentlyContinue
if (-not $resolvedCommand) {
throw "Divine executable was not found: '$DivinePath'."
}
$DivinePath = $resolvedCommand.Source
}
if (-not (Test-Path -LiteralPath $modPath)) {
throw "Mod folder was not found: '$modPath'."
}
if (-not (Test-Path -LiteralPath (Join-Path $modPath "Localization\\Russian\\russian.xml"))) {
throw "Localization file was not found under '$modPath'."
}
New-Item -ItemType Directory -Path $buildPath -Force | Out-Null
foreach ($path in @($stagingPath, $tempPackagePath, $packagePath, $zipPath, $infoJsonPath)) {
if (Test-Path -LiteralPath $path) {
if ((Get-Item -LiteralPath $path).PSIsContainer) {
Remove-Item -LiteralPath $path -Recurse -Force
} else {
Remove-Item -LiteralPath $path -Force
}
}
}
if (Test-Path -LiteralPath $stagingRoot) {
Remove-Item -LiteralPath $stagingRoot -Recurse -Force
}
New-Item -ItemType Directory -Path $stagingPath -Force | Out-Null
Copy-Item -LiteralPath $modsPath -Destination $stagingPath -Recurse
$stagedMetaPath = Join-Path $stagingPath "Mods\\$ModFolder\\meta.lsx"
if (-not (Test-Path -LiteralPath $stagedMetaPath)) {
throw "Staged meta.lsx was not found: '$stagedMetaPath'."
}
$stagedMetaContent = Get-Content -LiteralPath $stagedMetaPath -Raw
$stagedMetaContent = $stagedMetaContent -replace '(<attribute id="Version64" type="int64" value=")\d+("/>)', "`${1}$resolvedVersion64`${2}"
Set-Content -LiteralPath $stagedMetaPath -Value $stagedMetaContent -Encoding utf8
Write-Host "[build.ps1] Staged source tree:"
Get-ChildItem -Recurse $stagingPath | Select-Object FullName, Length | Format-Table -AutoSize
if (Test-Path -LiteralPath $tempPackagePath) {
Remove-Item -LiteralPath $tempPackagePath -Force
}
$packageAttempts = @(
[ordered]@{ Name = "staging-root"; Source = $stagingPath },
[ordered]@{ Name = "mods-root"; Source = $modsPath },
[ordered]@{ Name = "workspace-root"; Source = $workspacePath }
)
$successfulAttempt = $null
foreach ($attempt in $packageAttempts) {
if (Test-Path -LiteralPath $tempPackagePath) {
Remove-Item -LiteralPath $tempPackagePath -Force
}
Write-Host "[build.ps1] Trying Divine source '$($attempt.Name)': $($attempt.Source)"
& $DivinePath -a create-package -g bg3 -s $attempt.Source -d $tempPackagePath
if (-not (Test-Path -LiteralPath $tempPackagePath)) {
Write-Host "[build.ps1] No package created for attempt '$($attempt.Name)'."
continue
}
$attemptPackage = Get-Item -LiteralPath $tempPackagePath
Write-Host "[build.ps1] Attempt '$($attempt.Name)' produced $($attemptPackage.Length) bytes."
if ($attemptPackage.Length -ge 1024) {
$successfulAttempt = $attempt
break
}
}
if (-not $successfulAttempt) {
$lastSize = "missing"
if (Test-Path -LiteralPath $tempPackagePath) {
$lastSize = (Get-Item -LiteralPath $tempPackagePath).Length
}
throw "Package looks invalid after all attempts. Last output '$tempPackagePath' size: $lastSize bytes."
}
Move-Item -LiteralPath $tempPackagePath -Destination $packagePath
if (-not (Test-Path -LiteralPath $packagePath)) {
throw "Package was not created."
}
$packageFile = Get-Item -LiteralPath $packagePath
Write-Host "[build.ps1] Using package from attempt '$($successfulAttempt.Name)'."
$packageMd5 = (Get-FileHash -LiteralPath $packagePath -Algorithm MD5).Hash.ToLowerInvariant()
$createdAt = (Get-Date).ToString("o")
$infoJson = [ordered]@{
Mods = @(
[ordered]@{
Author = $ModAuthor
Name = $ModName
Folder = $ModFolder
Version = [string]$resolvedVersion64
Description = $ModDescription
UUID = $ModUuid
Created = $createdAt
Dependencies = @($DependencyUuid)
Group = $ModGroup
}
)
MD5 = $packageMd5
} | ConvertTo-Json -Depth 4
Set-Content -LiteralPath $infoJsonPath -Value $infoJson -Encoding utf8
Compress-Archive -LiteralPath @($packagePath, $infoJsonPath) -DestinationPath $zipPath -CompressionLevel Optimal
if (-not (Test-Path -LiteralPath $zipPath)) {
throw "ZIP archive was not created."
}
Get-ChildItem -LiteralPath $packagePath, $infoJsonPath, $zipPath |
Select-Object FullName, Length, LastWriteTime

View File

@@ -1,5 +0,0 @@
#!/usr/bin/env bash
set -euo pipefail
mkdir -p build
Divine -a pack -s Mods -d "build/DnD 5.5e AIO Russian.pak"